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	<title>20 Questions Film &#187; Federico Ponce</title>
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	<link>http://20questionsfilm.com</link>
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		<title>WATCH: Pitfalls When Looking For Film Financing</title>
		<link>http://20questionsfilm.com/watch-pitfalls-when-looking-for-film-financing/</link>
		<comments>http://20questionsfilm.com/watch-pitfalls-when-looking-for-film-financing/#comments</comments>
		<pubDate>Thu, 03 Sep 2015 17:43:20 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Fundraising]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Film Festivals]]></category>
		<category><![CDATA[Film Financing]]></category>
		<category><![CDATA[Film Markets]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Scams]]></category>
		<category><![CDATA[Sebastian: The Slumberland Odyssey]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1179</guid>
		<description><![CDATA[Making a movie is an expensive undertaking and getting your project backed with proper financing can mean the difference between eternal obscurity and wide distribution. But finding financing is not easy and there are many pitfalls to avoid along the way. Fede Ponce, creative director on Marvel projects like Iron Man, Avengers and Thor, and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Making a movie is an expensive undertaking and getting your project backed with proper financing can mean the difference between eternal obscurity and wide distribution. But finding financing is not easy and there are many pitfalls to avoid along the way.</strong></p>
<p>Fede Ponce, creative director on Marvel projects like Iron Man, Avengers and Thor, and currently developing and directing his own project, Sebastian: The Slumberland Odyssey, has a few words of wisdom to share on the subject.</p>
<p><center></p>
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<p></center><a href="http://20questionsfilm.com/tags/fede-ponce/">Fede Ponce</a> has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
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		<title>Mad Man Of Steel: Why George Miller Will Save Superhero Films</title>
		<link>http://20questionsfilm.com/mad-man-of-steel-why-george-miller-will-save-superhero-films/</link>
		<comments>http://20questionsfilm.com/mad-man-of-steel-why-george-miller-will-save-superhero-films/#comments</comments>
		<pubDate>Tue, 25 Aug 2015 19:22:20 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Directing]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[George Miller]]></category>
		<category><![CDATA[Mad Max]]></category>
		<category><![CDATA[Man of Steel]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Metaphors]]></category>
		<category><![CDATA[Mythology]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Symbolism]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1142</guid>
		<description><![CDATA[The following is an opinion piece by guest blogger Federico Ponce – whom you’ve hopefully already been acquainted with through our series of video interviews with him. If not, go check them out. Fede is a freelance MoGraph and Visual FX artist, has worked as creative director on several Marvel project (like Iron Man, Avengers [&#8230;]]]></description>
				<content:encoded><![CDATA[<blockquote><p>The following is an opinion piece by guest blogger Federico Ponce – whom you’ve hopefully already been acquainted with through our <a href="http://20questionsfilm.com/?s=fede+ponce">series of video interviews with him</a>. If not, go check them out. Fede is a freelance MoGraph and Visual FX artist, has worked as creative director on several Marvel project (like <em>Iron Man</em>, <em>Avengers</em> and <em>Thor</em>) and is currently working on his own project, <a href="http://prefundia.com/projects/view/sebastian-the-slumberland-odyssey/5820/" target="_blank"><em>Sebastian: The Slumberland Odyssey</em></a>.</p></blockquote>
<hr />
<p>For the last decade or so, I have seen a shift in the way big budget movies are created. I feel compelled to share my humble opinion on the topic, because I am a film lover &#8211; and a big superhero nerd. For that same reason this is not something I say lightly, but I believe that superhero movies are damaging the core of storytelling. They have evolved into a massive, lucrative spectacle, but for those of us wanting a bit more, they unfortunately leave our palettes dry. <strong>I am convinced that art and entertainment can coexist and that the industry does not need to dumb something down in order to make it marketable and memorable. </strong></p>
<p>That&#8217;s why, when I heard the rumor that George Miller was potentially going to direct Man of Steel 2, I was sold. Let me tell you why.</p>
<p><em>Mad Max: Fury Road</em> was a $100 million dollar gamble that paid off handsomely. It became a massive box office success as well as one of the highest rated movies by critics and audiences alike. I say gamble, because in the world of big films nothing is a guarantee. Whoever had the vision to hire the director responsible for <em>Happy Feet</em> and have him dig up his own post-apocalyptic, high octane, testosterone driven re-make was on to something.</p>
<p>But George Miller didn’t stop there; he took the entire hero myth and flipped it on its head, giving us a brand new vision of what action movies could be. He did so facing a market that prefers massive tent pole franchises that focus on being “popular” rather than breaking ground.</p>
<p>I love going to the theater and having a public experience with the audience, but in this particular case I avoided the hype and waited a few months to see it at home; I was looking for a more intimate experience and boy did I get my money’s worth with <em>Mad Max: Fury Road</em>.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><em>SPOILERS AHEAD: please stop reading if you have not seen the film yet.</em></p>
<p>From a technical standpoint, this movie shines in every single department. The visual effects are incredible, flawless and in a sense painterly and stylized without being distracting. The practical effects are equally impressive. There is a stunning choreography between the camera work, the action and the art direction. In fact, every design and visual cue in this movie carries a lot of weight; no detail is left untouched as each piece has been carefully crafted with meticulous detail to further the story and enrich the film’s mythos. The sound design is harmonized and perfectly synchronized in tone and rhythm with the high speed pacing and staccato editing of the film. All acts and beats develop organically and the film does not stop. The pacing is perfect.</p>
<p><strong>This is, at its worst, the best action film to be recorded in the last decade. At its best, it’s an industry-changing piece of art. Here is why:</strong></p>
<p><em>Mad Max: Fury Road</em> has a rich, deep mythology that combines the exploited patriarchal and linear warrior myth with an emerging new myth: The female creation myth. The movie is ground breaking in that it takes these two myths and dispels its gender associations. Not only that, but Miller understands <em>metaphor</em> perfectly, he understands iconography and language, and he interweaves them into a new fascinating world, the like of which I have not seen in an action movie before. The dialogue is not expository, it’s enticing and the performances of the actors showcase how complex these characters are.</p>
<p><strong>So let’s talk about the characters.</strong></p>
<p>The main vehicles of metaphor for the regeneration myth are <strong>Furiosa</strong>, <strong>Max</strong> and <strong>Nux</strong>. The secondary players are <strong>Immortan Joe’s wives</strong> and the <strong>Vuvalini</strong> (derived from vulva – origin of life). <strong>Immortan Joe</strong> carries the entire warrior myth on his shoulders and though he is aided by his race of mad underlings and very interesting goons, the bulk of this analysis will remain on Joe.</p>
<p><strong>Furiosa is without a doubt the manifestation of the symbol of the ancient patriarchal warrior from the nomad tribes.</strong> She is strong, purpose driven, tough, smart and imperfect. Her quest is for redemption and in fulfilling it she will die and be re-born to a bigger, more complicated quest. She transitions from an exterior quest to the journey of the interior. She has a mechanical arm, which denotes that she is in a sense still part of the system. The mechanical, the computerized, whatever is not an organic part of the body is to be considered a symbol of systematization. Darth Vader lost his humanity to the empire and became more machine than man. Furiosa and Luke Skywalker lost a piece of themselves to the system, but where able to turn away from it. Furiosa’s catharsis reaches a climax by her willing removal of the mechanical arm. It represents her last vestige of attachment to the old world; the world of the warrior. Her shaved head hints to her origin as one the war boys; she has been stripped of her gender and began her existence as a homogenized part of that society. But she rose above the rest and became the Imperator. It signifies her psychological and physical ascension. This is why she is able to transition into the next level of her psyche; she has in a way conquered her first quest.</p>
<p><strong>Nux was an amazing character for me. He symbolized the archetype of the “fool” &#8211; the man-child constantly looking for purpose, but most importantly, is always looking for approval of the father figure.</strong> His life is devoid of meaning, driven only by the thirst of survival and the promise of Valhalla. But the hero’s path of the war boys does not lead to ascension or spiritual transition; the path of the war boys is the path of the ego. They don’t yearn for spiritual transcendence, they yearn for adulation from their peers. Valhalla means nothing unless their final act is “witnessed”. In a socio-cultural context, this is extremely relevant, as we live in an age when everyone wants to have a public life on social media. It seems like we all want to be the fool &#8211; “Witness me or else I lack importance.”</p>
<p>The slang for chrome used in this unholy ritual is brilliant. The idea that something pure, something shiny is a man-made artifact that has been lost forever is a clever symbol that emphasizes the lack of connection with the larger natural and spiritual world that transcends the present condition. Nux’s character arch is heartfelt and he finds the mystical help in one of the life givers. She guides him through the river Stix with love and understanding. But he has to find redemption and ascension in physical death, because his psychological chasm is so great, that he would have a mental breakdown if he was to make it to the new world. Sorry, Nux. Maybe in your next life.</p>
<p><strong>Max’ journey begins as one of a slave. He is not just a slave to the system, but a slave of his own fear and self-hatred.</strong> His quest is one of forgiveness and redemption. Early in the film, Max is captured and tortured, and his escape is foiled in part by his inner demons. This metaphor of slavery serves to illustrate that Max has fallen to an ultimate low within himself and he is now close to death. He is being used as a “blood bag” and been completely disposed of his humanity. He is paraded as a trophy and his psyche is not yet ready to take on the role of savior. He must die first and be reborn. It is through sparing Nux’s life, although unwillingly, that his quest for a higher purpose begins. Though Max is a fighter and a trained warrior, his mythological symbol in this tale is one of Life-giver. He replenishes life and hence follows the energy of the female myth. It is because of his life-giving blood that he allows Nux to live, but more importantly it is through his blood that Furiosa is able to be re-born as a queen. Later on, Max responds to the call of action and serves as a protector. It is a choice that empowers him to accept the higher path. He comes back now as a fully developed protector with no agenda other than to help the mothers replenish the world. That is why at the end, he walks away. He walks away from power, from the old world. Max enters the final threshold in the myth; he finally enters the inner quest.</p>
<p><strong>Immortan Joe: The name should say everything to you about what is going on in Miller’s mind.</strong> This name is meticulously crafted and it is broken up like this: The combination of the words <em>immortal</em> and <em>important</em> is our first hint at a linguistic deviation that comes from a culture that cannot process two complex ideas at once, hence merging them into their own comprehensible, simple concept. <em>Immortan</em> represents the symbol of a mystical creature that will live forever and it is of the outmost importance to survival &#8211; followed by <em>Joe</em>. By adding Joe, Miller has managed to take the God in to the realm of men. Joe is everyone’s father, the man the boys look up to, the man in charge of regenerating the world.</p>
<p>Immortan Joe is one of the best antagonists ever written. He is relentless, flawed and strangely charismatic. He looks like a monster to those who do not belong to his world, but like a God to those who do. His breathing device and armor tell us that he has fused with the machine world; he is now the system. His quest is not for power, but to return the world to life on his own terms. We can see that he is somewhat successful, by the hints of green at the top of the mountains and his ability to pump water. But this careful balance is not without its risks, hence the unholy alliance with the Oil and War lords. Here the author again takes the time to take a quick stab at our modern day, exemplifying the corruption that exists between the systems that control most of our lives: Oil (energy), War (death) and Water (life). These are no less than forces of life and death for all human beings. Immortan Joe is the culmination of the male energy force. It is through his will that the world will come to be. The ultimate response to the female force of chaos is the male response of absolute control. And so Joe represents that force, that desire to bring order through his control. Joe is the ultimate patriarch to which all boys look upon. He manipulates the world around him and will never let go of control.</p>
<p>It will take a warrior, a life-giver, a fool and the keepers of seeds to challenge this formidable foe, bringing down the old world and start anew. This is one of the best narratives of the regeneration myth and the heroes that rise do not do so by virtue of super powers, but by virtue of inner growth.</p>
<p><strong>The film industry has misinterpreted the meaning of hero in the literal sense.</strong> They have taken an escapist approach and equated the concept of <em>hero</em> with <em>spectacle</em>. Modern super heroes acquire physical powers that enhance the boundaries of the human body, but for all the action, comedy, special effects and drama these movies have, they do nothing to advance storytelling or to explore the human psyche through symbols and metaphors. They are so intent in the literal translation that they want to rationalize a flying man. They want to dissect the science of the Gods and in doing so they are destroying the power of myth and metaphor.</p>
<p>What is brilliant about Miller’s approach is that all characters have access to tap into the deep mythological archetypes of the human psyche that reside in all of us regardless of gender. Their sex and social role is not imperiled by their choice of inner quest. Miller brings back to storytelling a deep sense of metaphor and symbolism that allows us to take the movie and use it as a mirror to uncover something about ourselves and our society.</p>
<p>I am excited to see him turn the literal into the metaphorical and give super hero films a new meaning.</p>
<p>#GoMillerGo</p>
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		<title>The Not So Fantastic Four</title>
		<link>http://20questionsfilm.com/the-not-so-fantastic-four/</link>
		<comments>http://20questionsfilm.com/the-not-so-fantastic-four/#comments</comments>
		<pubDate>Mon, 17 Aug 2015 21:57:35 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Directing]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Fantastic Four]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Josh Trank]]></category>
		<category><![CDATA[Marvel]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1121</guid>
		<description><![CDATA[The following is an opinion piece by guest blogger Federico Ponce &#8211; whom you&#8217;ve hopefully already been acquainted with through our series of video interviews with him. If not, go check them out. Fede is a freelance MoGraph and Visual FX artist, has worked as creative director on several Marvel project (like Iron Man, Avengers [&#8230;]]]></description>
				<content:encoded><![CDATA[<blockquote><p>The following is an opinion piece by guest blogger Federico Ponce &#8211; whom you&#8217;ve hopefully already been acquainted with through our <a href="http://20questionsfilm.com/?s=fede+ponce">series of video interviews with him</a>. If not, go check them out. Fede is a freelance MoGraph and Visual FX artist, has worked as creative director on several Marvel project (like <em>Iron Man</em>, <em>Avengers</em> and <em>Thor</em>) and is currently working on his own project, <a href="http://prefundia.com/projects/view/sebastian-the-slumberland-odyssey/5820/" target="_blank"><em>Sebastian: The Slumberland Odyssey</em></a>.</p></blockquote>
<hr />
<p><strong>When I learned to ride my bike. I fell down chipped a tooth. But my parents did not take the bike away, they encouraged me to keep trying. I eventually learned and years later, I even won a few races.</strong></p>
<p>By now you have probably read all about how <em>The Fantastic Four</em> movie tanked and how terrible it is. You’ve probably heard rumors or speculation that Josh Trank’s career is done. Throughout the commotion you have probably caught a glimpse of the director’s frustration on twitter. But through all the vitriol and unabashed passion, let’s take a breather and try to see what is going on. Because this kind of unrestrained response to a film doesn’t sit right, it goes beyond fandom, it goes beyond civil disagreement, hell it goes beyond entertainment.</p>
<p>Josh Trank had made a terrific film called chronicle. He brought a high concept to an established super hero genre and created relatable characters. He showed prowess and great aesthetic when dealing with visual effects. He told the story he wanted and he did so while being vigilant of a budget but most importantly, he created a world, an original intellectual property that found its ground with the younger millennials. This new film was well received with audiences and critics alike.</p>
<p>So far are you with me? Does Trank seem like an outlandish choice for a superhero movie directed at teens and young adults? Maybe it wasn’t the craziest of choices given that, even though he had not done a massive tent pole franchise before, plenty of  first time directors had already proven that they could transition into bigger films.  With all the rumored shortcomings, the least divergent component of this dysfunctional tetrad is Trank.</p>
<p><strong>THE OTHER COMPONENT: The critics.</strong> They are “just” doing their job and we all know what that means, they get paid to dissect movies not to enjoy them and that is fine, it serves a purpose and even at that, it’s not even an objective way to measure art (yes, art).  Then we come to the bloggers. These writers are a diverse group.  Most of them are passionate journalists looking for a good story and some of them are ardent cinephiles. The majority write with their hearts and look for a way to connect. They are the bridge.</p>
<p>Unfortunately a small chunk of them can be signed off as digital parrots, repeating whatever will give them those oh so desired clicks, with no sense of emotional restraint or intellectual analysis or even the minimal moderation and self-censoring needed to check for facts before publishing something. They rather shoot first, damage and then apologize and re-edit. As if “undo” on their computers could be applied to a person’s career. But who cares about the life’s work of an artist, when there is a keyboard and a screen between the blogger and real life.</p>
<p>Some “Authors” even go as far as pandering to the big studios in order to get that exclusive. It didn’t use to be this way, the blogs used to be the last bastion of diversity in opinion left on the ever commercialized and capitalized internet. But the real crux of this article is not that diverse group of bloggers, it’s the homogenized loud part of the audience. You know which one, the one that can’t stand people eating popcorn next to them because the sound distracts them from looking at the black widow’s ass.  This particular brand of beloved moviegoer has transformed from a loving fan into a horrible demanding, tantrum throwing quasi adult bent on destroying anything that does not conform to its unrealized prepubescent desires. I could write six tomes of Jungian psychology trying to define what sort of reticent feelings lay dormant on these creatures but I will spare you the horror and just bare naked the fact that perhaps most of their unrealized dreams are projected on to the comic books and movies that feed their imagination, hence acquiring paramount value in their wellbeing.  But what’s the relationship between the fandom and the film industry?</p>
<p>Well, <strong>the fandom holds the key</strong>. They are the consumers of the product and therein lies the entire calamity of the matter. As consumers they have been programmed to think that everything that they spend their money on is a product they can consume and discard. They have no regard for the life of the product or even its origin. Their prime objective is to satisfy their immediate desire and when that is done they move on the next, and then the next and then more. Every time their desire grows so does their lust for something bigger, sweeter, more explosions, more characters, more vfx, more story, more more, more… you get the point. When their desires and expectations are not met, they destroy. They tear apart. There is no room for reining in emotion, the world becomes either incredible or horrible. The view of absolutes take over and the consumer continues on its quest for more. If I remember correctly only the Sith see things in absolutes.</p>
<p>But what would happen to the entire film industry if instead of an audience of consumers, we had PATRONS. Like the ancient patrons of the Greek or Roman arts. Supporters of a craft that takes time and patience to develop. Film making is a craft that can become an art. It is one of the most complex forms of art present today and there is no reason why art and entertainment cannot be one and the same. Filmmaking is the incredible culmination of a choreographed dance between hundreds of people. It is the live example of what happens when people unite under a dream and follow their passion in order to bring that dream to fruition. Of course there is the studio side of it and the strategy and positioning, budges and the less romantic part of filmmaking but nevertheless it remains an art. To make films is to move mountains.</p>
<p>If the audience steps up to the plate and evolves enough to become a modern day patron it will be rewarded handsomely for it. It will not just be a passive player in the film making process. It can find a way to realize its creative potential by supporting authors and directors and having the pleasure of seeing them grow. There is no greater feeling than losing one’s self in a larger meaningful moment and what an incredible feeling it could be if the audience believed in their artists and supported them through the hard times. Maybe then the creative people wanting to make movies would not have to trade their souls to the devilish corporations and have their entire reputation rest on the fragile decisions of suits and fat cats whose only purpose is maximizing profit.</p>
<p>When I learned to ride my bike. I fell down and chipped a tooth and cried. But my parents did not take the bike away, they encouraged me.  So I invite the audience to give Josh Trank and any other Director who is trying to do something new and something cool another chance. I invite the audience to abandon the way of consumption and take upon the road of creators. Become Patrons of the arts and support the artists that are trying to make this place a bit more fun. Some have already taken up the journey as crowdfunders and some have ventured into creating their own projects. You don’t have to do either of these, you can just start by regulating your response to something with mild dislike or abnegation rather than full on hate.</p>
<p>I have personally crowdfunded a few projects and for a brief moment I felt part of something bigger than I. To see the projects come to life…well that was much better feeling than tearing down someone else’s career.</p>
<p>You know what the core theme of the Fanatstic Four is about? We are stronger together.  #GotrankGo</p>
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		<title>WATCH: What Is The Difference Between Motion Graphics and Visual FX?</title>
		<link>http://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/</link>
		<comments>http://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/#comments</comments>
		<pubDate>Tue, 11 Aug 2015 17:45:29 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Hancock]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Sebastian: The Slumberland Odyssey]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1102</guid>
		<description><![CDATA[&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between Motion Graphics and Visual FX? Fede Ponce does.</strong></p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/CIUsG9SAiCo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><a href="http://20questionsfilm.com/tags/fede-ponce/">Fede Ponce</a> has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
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		<title>WATCH: What Software Was Used To Create The World Of &#8216;Sebastian?&#8217;</title>
		<link>http://20questionsfilm.com/watch-what-software-was-used-to-create-the-world-of-sebastian/</link>
		<comments>http://20questionsfilm.com/watch-what-software-was-used-to-create-the-world-of-sebastian/#comments</comments>
		<pubDate>Mon, 03 Aug 2015 23:27:25 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Sebastian: The Slumberland Odyssey]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1090</guid>
		<description><![CDATA[We recently posted an article about Fede Ponce&#8217;s latest passion project, Sebastian: The Slumberland Odyssey. In the video below, Fede explains how he created the elaborate dream world in which the story takes place. &#160; Read Transcript Fede Ponce has been in the entertainment industry for more than 15 years and he is humbled by [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>We recently posted an article about <a href="http://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/">Fede Ponce&#8217;s latest passion project</a>, <em>Sebastian: The Slumberland Odyssey</em>. In the video below, Fede explains how he created the elaborate dream world in which the story takes place.</strong></p>
<p><center></p>
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<p>&nbsp;</p>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p></center>Fede Ponce has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “What Software Was Used to Create the World of Sebastian?”</p>
<p><strong>Federico:</strong> So, that’s like the live action part of it which was very complex.  But it is nowhere close as complex as to the CG part of it.  The CG part of it is a beast.  I was working with people in Vancouver, I was working with people in New York.  I was working with people in India, da da da, and eventually, you know, some of them were my friends, so they would jump in an help for a little bit and then they would have to go back to work and then I would have to do it myself.  So it was a process.</p>
<p><strong>Federico: </strong>So project management is extremely important when you’re doing a project like this.  One of the programs that I used called Maya, it’s Autodesk Maya.  Autodesk is the maker.  And Maya is very powerful.  It’s a sculpting, 3D, modeling, well, sculpting, I meant modeling.  Sculpting they have MobBox for that which is great.  You know, if you want to do a creature, high resolution creature, then you’d go in MobBox.</p>
<p><strong>Federico: </strong>So then you have Maya, and Maya’s like this giant program.  You can do animation you can do particles, you can do dynamics, but what’s really great about it is it uses Python and MEL which are programming languages.  If you learn them, which are not, they’re not had at all.  You know, it’s tedious, but it’s not hard.  If you learn them you can write your own tools within Maya, which is fantastic.</p>
<p><strong>Federico: </strong>So part of the project management was writing a program, very small, nothing complex, that would create the right folder structure for all the shots and that would output the necessary plates for the artist to work with so that at any given time I could be like, okay, I know, you know, Jeremy’s working on this shot, Ricky gives it backup.  Coming into this folder and you just keep track of everything that way, so Maya was really, really good for that.</p>
<p><strong>Federico: </strong>When, I used Buju and PFTrack to track the live action plates and create the 3D world.  So what we did with that is you know, when you’re shooting grid space stuff and you’re going to make, you’re going to build a digital set afterwards, you need to make sure you’re visual effects supervisor is taking all sorts of notes, all sorts of measurements, what are the distances, what kind of lens are you using?  Do you have markers on your screens?  All that stuff, because when all that stuff is translated into Maya, you can input all that stuff into your camera in Maya so you can mimic a real world camera and the camera in Maya.  Which is phenomenal.</p>
<p><strong>Federico: </strong>Then you can take a tracking program like Buju or PFTrack and then what these programs do, is they look at the data, they look at the flat image, right, and as a flat image moves it calculates the parallax based on the speed of the movement of those pixels.  So it creates that, so then you import that point, it creates points, you import that point data into Maya and now you have your digital set.  And that’s what we did for Sebastian.</p>
<p><strong>Federico: </strong>We tracked and we measured and we had all the camera specs and all that, and so there’s a beautiful scene where Sebastian is confronting one of the Loldegy, that’s one of the monsters, with his pillow, because his pillow is where his magical powers are, and he takes this giant jump.  And what we did is, when we created that shot, I knew that that’s what I wanted, so I had separate markers and I had some distances marked out and I knew sort of where this monster was going to be, the height and all of that and we shot that a very, very, very high speed rate, frame rate, so that we could have a lot of frames to play with and speed the animation up or slow it down as needed.  So we shot that took it into PFTrack, brought into Maya and then created one of the shots that you’ll see in the trailer.</p>
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		<title>Introducing &#8216;Sebastian: The Slumberland Odyssey&#8217;</title>
		<link>http://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/</link>
		<comments>http://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/#comments</comments>
		<pubDate>Wed, 29 Jul 2015 01:12:08 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Directing]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Bertha Navarro]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Guillermo Del Toro]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Sebastian]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Zachary Sklar]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1068</guid>
		<description><![CDATA[When we sat down to talk shop with Fede Ponce, it was not just to get his insight on the world of Motion Graphics, VFX and what it&#8217;s like to design the title art for some of the highest grossing movies of all time. We also wanted to know about his passion project, because really, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>When we sat down to talk shop with Fede Ponce, it was not just to get his insight on the world of Motion Graphics, VFX and what it&#8217;s like to design the title art for some of the highest grossing movies of all time. We also wanted to know about his passion project, because really, passion is and must be the driving force behind any filmmaker.</strong></p>
<p><center></p>
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<p>&nbsp;</p>
<p></center>Fede&#8217;s passion project is called <em>Sebastian: The Slumberland Odyssey</em> and here&#8217;s all you need to know about it, as told by Fede himself:</p>
<p>After eight years of late night nights and financial sacrifice, I share with you my personal project: <i>Sebastian: the Slumberland Odyssey</i>. It’s a first-of-its-kind, genre-busting series. It’s a mind bending live action/CGI episodic tale that blends Magical Realism with Science Fiction, in an unexplored new genre: SCI-FAN.</p>
<blockquote><p>Logline: <i>In a future ruled by AI, where disease is a choice and unauthorized dreaming is punishable by death, a young orphan risks his life by traveling into the Dreamworld in order to save his inexplicably ill grandfather. </i></p></blockquote>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><b>An amazing journey you haven’t dreamed before</b></p>
<p>Thanks to an incredibly advanced A.I. humanity has been able to overcome war and poverty. Disease is now a choice. At last mankind has been united under a mission of collective prosperity. With one small price to pay: The loss of individuality.</p>
<p>In order for humankind to unite, people have forgone their ability to dream as well as their desire to be different. And with just cause, since unauthorized dreaming is now punishable by death.</p>
<p>However, there is another world beyond the reach of the A.I.: The Dreamverse &#8211; or as it is known in legend: Slumberland.  It is known as a realm made up of the entire collection of human dreams and desires. It is a vortex of chaos, fun and adventure where the remaining renegades and thought-provocateurs escape to in the middle of the night. Slumberland is a place of wonder where nothing is what it seems and the last remnants of human emotion remain pure and powerful.</p>
<p>There is a small house in the outskirts of the city, where the last unassimilated immigrants reside. Here two siblings thick as thieves and a few years apart, Sebastian and Mika, take turns assisting their mysteriously ill grandfather. The clock is ticking and danger looms near for neither sibling can stop themselves from dreaming. Now that the A.I. has taken note of the last dreamers, Mika inexplicably disappears leaving Sebastian and his grandfather alone. With his last breath grandpa has tasked young and fearful Sebastian to venture into the dreamworld in order to obtain a magical potion before his time runs out &#8211; or the A.I. finds him.</p>
<p>You can find out more about the story and the characters on the official <em>Sebastian</em> website <a href="http://www.sebastiansodyssey.com/" target="_blank">here</a>.</p>
<p><b>A story inspired by true events</b></p>
<p>The story of these two brothers and Sebastian’s journey through Slumberland was inspired by the relationship I have with my brother.  When I was young I left my hometown and came to California to develop my artistic skills. I used to visit my family often and in one of those trips, my father told me that I was going to have a baby brother. In order to make the most of the moments we spent together I created Slumberland. It’s a world in which anything could happen. It was a place that two brothers could visit together no matter how far away they were from each other.</p>
<p>You can find more about those stories and a recollection of my conversations, thoughts and feelings <a href="http://sebastiansodyssey.tumblr.com/" target="_blank">here</a> and follow along on Facebook <a href="https://www.facebook.com/SebastianTheSlumberlandOdyssey" target="_blank">here</a>.</p>
<p><strong>About Federico Ponce:</strong></p>
<p>Fede Ponce has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
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		<title>WATCH: What Is Motion Graphics?</title>
		<link>http://20questionsfilm.com/what-is-motion-graphics/</link>
		<comments>http://20questionsfilm.com/what-is-motion-graphics/#comments</comments>
		<pubDate>Thu, 07 May 2015 18:18:25 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=758</guid>
		<description><![CDATA[We&#8217;re excited to be bringing you the fourth video interview with creative director, independent filmmaker and motion graphics designer on multiple Marvel projects (yes, those movies), Federico Ponce, as he sheds some light on what &#8216;Motion Graphics&#8217; actually is. He did the title art for Avengers, Iron Man, Thor, District 9, The Twilight Saga &#8211; [&#8230;]]]></description>
				<content:encoded><![CDATA[<div class="entry-content">
<div class="entry-content">
<div class="entry-content">
<p><strong>We&#8217;re excited to be bringing you the fourth video interview with creative director, independent filmmaker and motion graphics designer on multiple Marvel projects (yes, those movies), Federico Ponce, as he sheds some light on what &#8216;Motion Graphics&#8217; actually is.<br />
</strong></p>
<p>He did the title art for Avengers, Iron Man, Thor, District 9, The Twilight Saga &#8211; the list goes on and on. In short, he knows what he&#8217;s talking about.</p>
<p><center></p>
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<p></center></div>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<div class="entry-content">And there&#8217;s more coming from Federico. Upcoming videos include “How Do You Find Work As A Freelancer”, “Why Create A Graphic Novel For Your Movie”, &#8220;Technical Difficulties When Shooting Under Water&#8221; and many more.</div>
<div class="entry-content"></div>
<div class="entry-content"><strong>About Federico Ponce:</strong></div>
<div class="entry-content">
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his own project, “Sebastian: The Slumberland Odyssey” – all of which he’ll be telling you more about in the videos we’ll be posting over the next couple of weeks.Let us know in the comments what you think. And learn more about Federico’s work <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “What Is Motion Graphics?”</p>
<p><strong>Federico:</strong> Motion graphics started out as either a combination of design and animation. It wasn’t necessarily character animation and it wasn’t necessarily effects animation like fire in a movie or an explosion or a car blowing up or anything like that. It was more like a stylized approach to a solution to a problem. So for example, if a client came to you and said, ‘Hey, I need a commercial and I need to show the passion of this car and how it touches the life of people,’ then you’d bring in motion graphics artists and try to figure out what the typography says about the car, what the effects – maybe the car shoots out lights and then the lights connect with people and it lights them up and then everybody rides the car. So it’s sort of a hybrid of visual effects and typography and design put into motion. And it’s usually for TV commercials, web, maybe some banners, and things like that. </p>
<p><strong>Federico: </strong>But it’s a little bit of a different animal than visual effects because most people in motion graphics have a design background and love the geekiness about typography but also are sort of generalists – so they’ll know a little bit about how to make water, they’ll know a little bit about how to make fire, they’ll know a little bit about how to make a dinosaur or something.. Whereas people in visual effects, you go to the guy that animates claws, and all he does is animate claws, and he’s really good at animated claws but that’s it – he doesn’t know about typography, or anything else and probably loves Comic Sans or something (laughs). </p>
<p><strong>Federico: </strong>But these visual effects guys are EXTREMELY good – they’re really, really good and they’re really, really good about one certain part of the production pipeline.</p>
<p><strong>Federico: </strong>The other difference between motion graphics and visual effects is that motion graphics projects tend to be a lot shorter, maybe a month or two, three months at the most if they’re really involved, requiring a lot more work. Some of the higher end computer generated images in commercials might require a lot and actually a fusion of both motion graphics and visual effects, but the visual effects projects take years, one or two or three years – it takes a long time. You could have a guy working on the shield of Captain America for years, and all he’s doing is just the shield and iterations and iterations and iterations. So I’d say that’s the biggest difference.</p>
<p><strong>Federico: </strong>But the main difference is that the motion graphics is grounded by design and has a design sensibility. Visual effects also has a design but it’s not graphic design. It’s a different type of… If you’re doing a futuristic movie or you’re doing explosions, you have to make sure the explosion seems real, but that takes some design as well, but it’s a different type of aesthetic. </p>
<p><strong>Federico: </strong>The other part where they might cross over is when you’re doing high end projects together. Again, if you’re doing a high end commercial, they both come together. If you’re doing a movie, like let’s say Iron Man or Prometheus, and you see the screens and they light up with data, that’s all graphic design. It’s a whole world to its own. When you’re designing that kind of stuff, it’s all about how it would work in the real world and how it has to make some sort of sense.</p>
<p><strong>Federico: </strong>That’s what’s really cool about graphic design and motion graphics is that a lot of times, these questions are asked. Like, okay, we’re going to design the imagery in the helmet of Tony Stark. We’re not just going to show gibberish – things have to make sense. He has to have an altitude meter. He’s got to have a temperature gauge. There’s a thought process behind the design part of it. So that would be sort of the difference and convergence.</p>
</div>
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		<title>WATCH: How Do You Create Opportunities For Yourself?</title>
		<link>http://20questionsfilm.com/how-do-you-create-opportunities-for-yourself/</link>
		<comments>http://20questionsfilm.com/how-do-you-create-opportunities-for-yourself/#comments</comments>
		<pubDate>Wed, 08 Apr 2015 18:40:21 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=712</guid>
		<description><![CDATA[We continue our on-going series of interviews featuring spectacular filmmakers with this third video of creative director and independent filmmaker, Federico Ponce, as he sheds some light on how to create opportunities for oneself. Hint: It all comes down to following your passion. Enjoy! &#160; Read Transcript Stay tuned for more from Federico. Upcoming videos [&#8230;]]]></description>
				<content:encoded><![CDATA[<div class="entry-content">
<div class="entry-content">
<p><strong>We continue our on-going series of interviews featuring spectacular filmmakers with this third video of creative director and independent filmmaker, Federico Ponce, as he sheds some light on how to create opportunities for oneself.<br />
</strong></p>
<p>Hint: It all comes down to following your passion. Enjoy!</p>
<p>&nbsp;</p>
<div class="entry-content">
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/WaYV0S2LHaA?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p>Stay tuned for more from Federico. Upcoming videos include “How Do You Find Work As A Freelancer”, “What Is Motion Graphics”, “Why Create A Graphic Novel For Your Movie” and many more.<strong> About Federico Ponce:</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a></em>, <em><a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a></em>, <em><a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a></em>, <em><a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a></em>, <em><a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his narrative directorial debut, <em>“Sebastian: The Slumberland Odyssey”</em> – all of which he’ll be telling you more about in the videos we’ll be posting over the next couple of weeks.</p>
<p>Let us know in the comments what you think. And learn more about Federico’s work <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
</div>
</div>
</div>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “How Do You Create Opportunities For Yourself?”</p>
<p><strong>Federico:</strong> Always goes back to your heart and your passion. What is really what is moving you to do what you’re doing? And really think about that, and what is it you want to be doing at three in the morning? I’ll give you an example.</p>
<p><strong>Federico: </strong>So, I have my personal project, “Slumberland” right? And it’s been long, I’ve been working on it off and on, but there were days when I would work a twelve-hour day at the effects shop, or a motion graphics house, and I would come back home exhausted. I’d been trying to figure out the math behind something that was, whatever – some simulation. And I would come home and I was exhausted.</p>
<p><strong>Federico: </strong>I would eat something, and then just out of discipline I would go and sit at my computer and just turn it on and start working on my own project. Before I knew it, I was jazzed, man. I was pumped up, I was happy, I was excited because I don’t know how it works, I don’t know what the body does, but if you’re moving out of passion and out of love for what you’re doing you just have endless energy.</p>
<p><strong>Federico: </strong>So, going back to how do you create opportunities for yourself? Figure out what it is – don’t worry about the market. Forget the market. Forget the competition. There’s no such thing in my mind as competition. Like, that’s stupid. It’s like saying bananas and apples are competing for flavor. That’s really stupid. Everybody’s got something unique to offer. The only competition is with yourself. That’s it. Everybody else is just there to complement you. That’s it.</p>
<p><strong>Federico: </strong>And you’re here to complement everybody else. It’s not a race of me against you, it’s a race of how do I make yourself better and how to you make me better? So from my perspective, how do you create opportunity for yourself is when you’re done with your work you go back home and you say, “What is it that I’m passionate about?” and then you pursue that. You pursue that in your free time.</p>
<p><strong>Federico: </strong>I love water. I love the way water works, I love the way light bounces in water. I’m going to get crazy on this and I’m going to become the best real flow artist in LA. And you go ahead and you do that. But you do it out of love. You don’t do it out of the market. You do it out of your passion. For me, one of the things that really drives me, like really aside from storytelling and all the things that we’ve talked about, is light. I am in wonder. I wake up every day and I look out my window and I see those little particles of dust and I’m just amazed.</p>
<p><strong>Federico: </strong>This is my mind, okay? So I start thinking, “Oh, my God! I wonder what the diffraction of the light is and I wonder how these particles are hitting these particles and bouncing off and creating this….” And then I go surfing and I’m looking at the water and I’m like, “Oh, my God! How many rate tracers are going in here, and what is the diffraction of what…?” And this is all rendered in real time, you know? And I’m just freaking out about light, and I love it.</p>
<p><strong>Federico: </strong>How does the light come in and penetrate your skin and sort of refract and reflect in different ways and gets absorbed and subsurface scattering? And how does it scatter and bounce back? Color theory. You know, I love the way you and I can be seeing this color and we could be seeing something slightly different because we have different cells in our eyes. And we have a different human experience because of it. So, what I did is I took that passion and that curiosity, I think that’s a key word – curiosity – and I just took it upon myself to learn every single render engine that is out there. And not just learn the buttons, learn how did the programmers achieve these solutions? What were they thinking?</p>
<p><strong>Federico: </strong>Getting into a little bit of programming myself, like how can I program it? What is the language? What is the code that I can create my own materials and control the light inside the machine a little better?</p>
<p><strong>Federico: </strong>So, to land all of this again, it’s just how do you create those opportunities? Find that passion, carry it, keep training it, keep training, keep training. Always update your skills, always be at the forefront of technology. It’s very difficult, but every year there’s a new release of every single piece of software. And with every release come new tools. Know the tools. They will make you faster, they will make you better.</p>
<p><strong>Federico: </strong>Write your own tools. If you’re not into coding, get into coding. It’s really powerful. Really, really powerful. And so what starts happening is, let’s say you have some down time and you create your personal project. Put it on Beam Me Up, calls the attention of somebody, you get a job because of that.</p>
<p><strong>Federico: </strong>Collaborate a lot. Collaborate. If you’re not working, and you collaborate with your friends, you create a short, then you’re expanding your network with them, then all of you are also outputting work that’s going to be seen. So always be doing something that is going to be seen. Always. And it takes time. Time and patience. But you’ve just got to keep doing it.</p>
<p><strong>Federico: </strong>Balance that with a good life, you know. It’s hard, it’s very difficult. Don’t also, you know, just go crazy and not have a life because at the end of the day we are artists and designers to talk about life. So we need a life.</p>
<p><strong>Federico: </strong>And then as far as I’m concerned, I’ve always been too curious. I’ve always been, my mind is going about a hundred miles per hour every day. It’s very exhausting. I don’t know how my friends and my wife put up with it. I have a new idea every day. But, you know, what I did is like sometimes, sometimes the jobs that I do are not entirely satisfying and that’s okay. I don’t have that expectation because some, not every single project has to be award winning.</p>
<p><strong>Federico: </strong>But what I do is I go home and work on my own project and this is the, one of these projects is the “Sebastian” project. I’ve been on it for eight years. I wrote it, I directed the trailer for it. I am writing a graphic novel for it. I’m working with some illustrators to bring some of these ideas to life. So it’s a full thing. But what I try to do is I try to, I try to, whatever I learn from the professional field, I try to apply it and whatever I learn from this thing I try to apply it, so it’s this circle of creativity. And that’s why I’m not done with it, because it just, you know keeps improving.</p>
</div>
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		<title>WATCH: What Does It Mean To Be A Director?</title>
		<link>http://20questionsfilm.com/what-does-it-mean-to-be-a-director/</link>
		<comments>http://20questionsfilm.com/what-does-it-mean-to-be-a-director/#comments</comments>
		<pubDate>Thu, 26 Mar 2015 21:15:29 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Creative Director]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=627</guid>
		<description><![CDATA[We continue our on-going series of interviews featuring spectacular filmmakers with this second video of creative director and independent filmmaker, Federico Ponce, as he explains what it means to him to be a director. Growing up in Mexico, Federico is also able to share some interesting thoughts on the reason behind the creativity and success [&#8230;]]]></description>
				<content:encoded><![CDATA[<div class="entry-content">
<p><strong>We continue our on-going series of interviews featuring spectacular filmmakers with this second video of creative director and independent filmmaker, Federico Ponce, as he explains what it means to him to be a director.<br />
</strong></p>
<p>Growing up in Mexico, Federico is also able to share some interesting thoughts on the reason behind the creativity and success of current Mexican filmmakers. Enjoy!</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/iXMFBFb2XaY?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p></center></p>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p>Stay tuned for more from Federico. Upcoming videos include “How Do You Create Opportunities For Yourself”, “What Is Motion Graphics”, “Why Create A Graphic Novel For Your Movie” and many more.</p>
<p><strong>About Federico Ponce:</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a></em>, <em><a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a></em>, <em><a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a></em>, <em><a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a></em>, <em><a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his narrative directorial debut, <em>“Sebastian: The Slumberland Odyssey”</em> – all of which he’ll be telling you more about in the videos we’ll be posting over the next couple of weeks.</p>
<p>Let us know in the comments what you think. And learn more about Federico&#8217;s work <a href="http://fedeponce.com/" target="_blank">here</a>.
</div>
<div id="transcript-div" class="transcript-box">
<p id="title">For those of you who like reading, rather than watching, here&#8217;s the transcription of “How Do You Find Work as a Freelancer?”</p>
<p><strong>Federico:</strong> Being a director is sort of a loaded question, especially living in LA, you know, like, “Oh – director,” but I don’t, I rather think of myself as a storyteller.  And I think that for me the way this has evolved internally is that, I’ve always been a storyteller, but I think a director is someone that has a story to tell and has a very particular way of telling a story.</p>
<p><strong>Federico: </strong>Personally, I’d say that a director is not a director.  He’s a community builder.  You are basically building a community of people around an idea.  And my job is to figure out what talented group of people I’m going to bring into this, how I’m going to make my passion contagious and show them what is it that I want to say so that they become passionate about it, too, and then how do I bring out the best in these people so that we can all work together and make something that otherwise could not be made by one person?  I think that that’s sort of what’s been evolving, you know, like the notion of like, “Oh, I can do something on my own that’s pretty cool,” versus now, like, “I’m going to generate and create a whole community that supports this idea and that feels passionate about it.”</p>
<p><strong>Federico: </strong>I don’t think that there’s a lot of creative people that join a movie and say, “Oh, it was a shitty movie.  I didn’t like it.”  I mean, yeah, there are those situations, but I think that most people that join the project are excited about it and part of the director of the storytelling is building that community, and building it on a virtualist platform.  Meaning, try to create an environment that brings out the best in people so that everybody there is challenged, everybody there is always trying to give their best to create that project.</p>
<p><strong>Federico: </strong>So, it’s weird, you know?  It’s a weird thing, like I have that and I think that that, you know, you have that idea, you have that passion, you have a vision, I think you need tenacity, I think you need to be tenacious.  I think you need to be – it’s a very strange combination of being sort of like a gentle captain of a ship.  You’re willing to listen and of course you’re willing to change, but you won’t because you have a direction.</p>
<p><strong>Federico: </strong>It’s not that you won’t because of your ego, but it’s like you know where you want to go.  And then you’ve just got to get there.  Maybe somebody has an idea, better idea of how to get there and you’ll listen to that, of course.  It would be silly not to.  But I think that that tenaciousness and that daring, that you know, I’m going to do something that I know I want to do.  It’s going to be tough, it might not work.  It’s a risk.  But I’m going to do it and I’m going to muster my courage and make sure that everybody’s inspired and we can do it.  And that’s how great things get done.</p>
<p><strong>Federico: </strong>I’m not saying I’ve done great things, because I haven’t.  I don’t have anything, okay?  I’m just starting with this thing and, but what I want to say is that when I say “great things get made” I meant like internally.  You’re internal creative process, not the external product.</p>
<p><strong>Federico: </strong>Which brings me to a real interesting question, you know.  Why are Mexican directors right now winning so many awards?  I mean, you have Amat Escalante with “Heli” who won the Cannes award last year, I believe.  You have Cuarón, Iñárritu and del Toro and even though del Toro hasn’t won like an award, he’s definitely on the forefront of fantasy and technology and storytelling in his own right.</p>
<p><strong>Federico: </strong>So why are these Mexican directors being so successful?  And it’s not a random thing.  It’s definitely not a random thing.  It’s a few elements and I think we can all learn a lot from these elements.</p>
<p><strong>Federico: </strong>Number one is that in Mexico, there has been a program of incentives, film incentives, and it’s been very successful.  I mean, there are like I think a hundred movies being made in Mexico right now.  In comparison to Hollywood it’s nothing, right, but in a country where there was only one or two every five years, a hundred a year is pretty damn good.</p>
<p><strong>Federico: </strong>There’s a lot of schools, there is a lot of, you know, if you put the money into it, you will get something out of it.  And the government has put the money into it and they’re getting stuff out of it.  The difference I think is that there’s not a capitalist approach in there.  It’s not like, we’re going to put the money into it and we want the investment back.  It’s never about that, which is great.  Because it lets people be a little bit more creative, it’s let people be a little bit more risky.  And you have to fight for that money.  You have to fight for those grants, you know, you have to prove that you’re project is good.</p>
<p><strong>Federico: </strong>And obviously it’s not like a perfect system, it has its issues.  But at the core, nobody’s expecting a blockbuster hit and that’s the difference is that there’s a system that is encouraging people to be creative.  That’s fairly new, okay, so that’s why I think all these new authors are sort of becoming more and more famous, Mexican authors and directors.  With Iñárritu and del Toro and Cuarón is that these guys, first of all they’re friends, right, they’re really good friends, they work together and it’s, you know, if you have three very powerful minds and you, they’re collaborating, of course they’re going to create amazing things.</p>
<p><strong>Federico: </strong>I do not know to what degree they’re collaborating, but they’re certainly, you know, they’re very close, little things that I know.  And I think what happens is they encourage each other, they talk, you know, but they also come from this school of trying out new things.</p>
<p><strong>Federico: </strong>Now, if you think about why are they so successful?  Let’s really break down why they’re successful and why they’re who they are, because it’s very apparent, it’s very simple.  Number one, the “Pan’s Labyrinth.”  Why was “Pan’s Labyrinth” such a huge hit?  It was visually stunning, it was great storytelling, but, imagine this pitch for a second.  “I’m going to tell you a children’s story, a fantasy story, about death and a Spanish war,” you know, civil war.  I forget which war it was, but and I apologize.</p>
<p><strong>Federico: </strong>That sounds horrible.  Who would watch that?  You know, it’s, and then you watch the movie and it’s a very powerful movie.  It works.  It’s not for kids.  It is definitely not for kids.  But it’s a fantasy and the main protagonist is a kid.  See, that’s very risky.  That’s very risky.  That’s very on the edge, you know, and so if you go out there, you pitch something crazy like that and you execute it with the masterful execution that it was executed as and of course you’re going to get a huge hit, right?  So that’s number one.</p>
<p><strong>Federico: </strong>Another example, because they have plenty.  I mean, these guys are brilliant, right?  But let’s take another example.  Let’s take “Gravity.”  You go to a studio and you tell them, “I’m going to film a movie, you’re not going to see any of the movie for four or five years.  And then I’m just going to release it.”  Right?  “And it’s going to be about one actress.”  That’s – can I say that works?  That’s fucking crazy.  That’s insane.  And it’s going to cost, you know, $100 million or whatever it cost.</p>
<p><strong>Federico: </strong>Would you do that if I said, “Hey, give me $100 million.  I’m going to make a move that you’re not going be able to see how it’s going to look like.”  Would you do that?  I mean, it’s crazy, right?  So he goes in there and he pushes the levels of technology.  I mean, the technology that went into this movie it was insane, right?  Not only that, but the storytelling is pretty good, too.  I mean, this is a human story about loss and attachment and emotional attachment and overcoming something powerful and the metaphors for these are space.  You know, this giant space which is in truth the inner space.</p>
<p><strong>Federico: </strong>So, you know, you put those marvelous things together again and you take a risk.  You take a very, very powerful risk.  And you throw it out there and you do it.</p>
<p><strong>Federico: </strong>Now let’s go to “Birdman.”  Last one.  Right?  I love people that, a lot of my friends that saw it they were like, “Augh, it was, I didn’t like that movie.  It was crazy.  I mean, oh, it was good, but it wasn’t like Oscar worthy.”  Here’s my take on it.  I think “Birdman” was a brilliant movie, okay?  It was brilliant because the technical feat that Ed Cheeble, the VP did, the colorist and the editor and the ed director.  That technical feat of stringing a moving like that is incredible, right?  But it’s not a gimmick.  That’s the key, is that they don’t do that because it was hard, or because it was a gimmick, at least this is my opinion, right, they did that because that was integral part of the story.</p>
<p><strong>Federico: </strong>That was the way the main character experienced life, as this continuous rambling jazzy tune.  And that’s why they have a jazz score in it because it’s this guy’s brain.  That’s his brain.  They’re giving you an insight into his brain and they’re using all these film techniques, pushing them to the limit, collaborating like crazy in creating this piece of art.  So that’s one part of it, right?</p>
<p><strong>Federico: </strong>And then the other part of “Birdman” that’s incredible is like, okay, “I’m going to make a surreal magical piece about this guy’s inner journey where he’s moving things with his mind and he’s levitating.”  That sound really strange, right, like that sounds like fantasy.  That sounds like something that’s out of genre, but it’s not.  It’s perfect.  And this idea of this magical realism that goes back to Gabriel García Márquez and you know, the Latin American writers and the “Las Historias el Don Juan” and all these stories about magical realism.</p>
<p><strong>Federico: </strong>And they sort of took all that and modernized it and brought it to storytelling, man, I mean, this is powerful stuff.  This is the thing, it’s like people say, like, “They’re famous because of their Mexican heritage.”  I think that’s wrong.  I think they’re really fucking successful because they took the elements from the culture and they made it into a global language.  And that’s powerful stuff.  And they didn’t do it by commercializing it, they did it by interpreting it in a much more open space.  Does that make sense?  Like, you know, that magical realism, they put it into really strong and powerful adult context and it works.  It works really well.  That movie is brilliant.  That movie is really good.  The script is phenomenal the acting is superb.  I mean, to be the captain on that ship, man, and deal, just imagine the mentality of the director, right?  He has to deal the technical part of it, he has this amazing team, he has to deal with the actor, I mean, he’s always moving pieces and stringing it out the way, and there’s the other thing.  He did the movie that he wanted.  He did what he wanted.</p>
<p><strong>Federico: </strong>When del Toro, “Pan’s Labyrinth,” he did that movie because that was his passion project.  When Cuarón made “Gravity” that was his passion project.  He wanted to work on that.  So you see, the key is risk, passion, intelligence and collaboration.  That’s why these guys are incredible.</p>
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		<title>WATCH: How Do You Follow Your Passion?</title>
		<link>http://20questionsfilm.com/how-do-you-follow-your-passion/</link>
		<comments>http://20questionsfilm.com/how-do-you-follow-your-passion/#comments</comments>
		<pubDate>Mon, 23 Mar 2015 20:01:20 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Screenwriting]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Creative Director]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=568</guid>
		<description><![CDATA[We&#8217;re very excited to be sharing the first video in our on-going series of interviews with spectacular film makers. First up is Creative Director Federico Ponce. Federico Ponce may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>We&#8217;re very excited to be sharing the first video in our on-going series of interviews with spectacular film makers. First up is Creative Director Federico Ponce.</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he&#8217;s working on his narrative directorial debut, <em>&#8220;Sebastian: The Slumberland Odyssey&#8221;</em> &#8211; all of which he&#8217;ll be telling you more about in the videos we&#8217;ll be posting over the next couple of weeks.</p>
<p style="text-align: center;"><a href="http://20questionsfilm.com/wp-content/uploads/2015/03/Iron-Man-3-Trailer-Logo1.jpg"><img class="aligncenter size-full wp-image-569" src="http://20questionsfilm.com/wp-content/uploads/2015/03/Iron-Man-3-Trailer-Logo1.jpg" alt="Iron-Man-3-Trailer-Logo1" width="570" height="300" /></a><em>Look familiar?</em></p>
<p>In this first video, Federico tries to answer what is quite possibly the most important question to any film maker: How do you follow your passion?</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/5Q-ZeZPVdas?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p></center>Stay tuned for more from Federico. Upcoming videos include &#8220;How Do You Create Opportunities For Yourself&#8221;, &#8220;What Is Motion Graphics&#8221;, &#8220;Why Create A Graphic Novel For Your Movie&#8221; and many more.</p>
<p>Let us know in the comments what you think. And learn more about Federico Ponce <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
<p><strong>Read on for the full transcript of the video.</strong></p>
<blockquote><p>I’m Federico Ponce. I live in Los Angeles and I’m a director.</p>
<p>&nbsp;</p>
<p>I am not originally from here. It’s really been an interesting transition because I didn’t wake up and say, ‘I want to be a director.’ It’s been a very, very organic process. I actually come from a very conservative family and the arts were never part of the thought process in my family. Except for my mother, which was a really big influence for me – she would read very deep mythology since I was really young (5). I mean, I couldn’t understand it but I loved it. She was definitely the more artistic in the family. But it was never a real life path for anybody in my family.</p>
<p>&nbsp;</p>
<p>So it never occurred to me that that’s what I wanted to do. And then as I got older, I was 18 and I had to make a decision about my life. I would either have to do the traditional follow in your father’s footsteps, you know, being the traditional Latin American family – that’s what you have to do. Or, I could go into this unknown path of the arts. I didn’t even know what paths there were. At that point, there was nothing like that in Mexico. Everything sort of had a very starving artist connotation and it wasn’t seen as a career. It was a very difficult transition.</p>
<p>&nbsp;</p>
<p>So I was lucky enough to have found a friend of mine who brought me here to L.A. and he gave me a tour of a few art schools here, and I was blown away. You know how people say, <em>‘Oh, I saw this woman! I knew I was going to marry her!’</em> – Well, that happened to me – I went to one of these schools and as soon as I saw the gallery, I felt it in my heart – I’m going to be a student here. It took me a few years to get in, but I had that certainty. I still didn’t know what I wanted to do – I just knew I wanted to be there.</p>
<p>&nbsp;</p>
<p>So then I applied and I got denied, and then I worked really hard for it and then I applied for it again and I got denied again. This time, they were a little bit nicer about it. I just kept going until they got tired of me and they let me in – I don’t think I was good enough – I think they just realized, <em>‘This guy is just going to keep applying’</em>. So I did. I applied and got in.</p>
<p>&nbsp;</p>
<p>It was a struggle. I think they were right, because everybody else was s good and I was terrible, but finally I got in there. What I was doing was illustrations – I was doing drawing and fine art painting. I loved it to death – it was a really beautiful expression and a really good manifestation of something that I’d been doing since I was a little kid, and that’s something that’s really worth exploring in everybody’s life – what is it about your behavior that comes through naturally that you just keep on doing repeatedly? That was one of the things – I was always drawing, always telling stories, always writing stories in my own comic books, and it was just sort of this natural behavior.</p>
<p>&nbsp;</p>
<p>Anyways, fast forward to the school. It was an incredible experience. It was almost like I would describe it as sort of being an outsider and never belonging (because that’s how I felt all my life) and then going to Jedi school and finding all these Jedi’s, and everybody is incredible and your teachers are amazing, and all your students and peers are incredible, and all of the sudden you are elevated to this level.</p>
<p>&nbsp;</p>
<p>So it was a very intense experience and I love it to death but I still didn’t know what I wanted. But it didn’t matter anymore – I knew I was floating around theory of things that I was very passionate about. And I think that’s the other key part of it – I was just so passionate about it.</p>
<p>&nbsp;</p>
<p>I remember one of my teachers always said, when they asked him, <em>‘How did you know you were an artist?’</em> and he said, <em>‘Well, it was very simple. If I’m not painting, my stomach hurts.’</em> It wasn’t like the philosophical response that everybody expects or profound, but then the more I thought about it, the more it made sense – if you’re not doing what you love, you’re in pain – it’s as simple as that. That’s what would happen a lot of times in my life. If I wasn’t doing what I was really passion ate about, I would get depressed.</p>
<p>&nbsp;</p>
<p>So anyway, while I was doing the painting and illustration stuff, I started seeing the financial part of it, and I was like, <em>‘Hmm, this is going to be very difficult.’</em> I’m not as talented as some of my friends who were incredible. I needed to figure out something that was more commercial. And what happened was one late night at school, I was working and then this truck pulled by and they unloaded these SGI machines (silicon graphics). And it was the first time I had access to something like that. it was super high in computers, like spending thirty minutes rendering a sphere, a 3d sphere, and it was so magical, and I was like, <em>‘Oh my god. I’ve got to be a part of this. This is it! This is the future!’</em> – it hit me like a ton of bricks.</p>
<p>&nbsp;</p>
<p>So I talked to the lab guy and I said, <em>‘How do I get into this?’</em> And he said, <em>‘Well, you’d have to be a car designer to be able to use these machines.’</em> And I said to myself, <em>‘Oh man, but I’m not a car designer. What can I do? Is there a motion graphics program or is there a digital illustration program?’</em> And he said, <em>‘No.’</em> So I talked to my teachers and I talked to some of the heads of the department at the school. They were nice enough to let me take some classes. But nobody knew what I was doing. I didn’t know what I was doing. But I started doing motion graphics and visual effects, and that was the start.</p></blockquote>
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