<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>20 Questions Film &#187; The Twilight Saga</title>
	<atom:link href="https://20questionsfilm.com/tags/the-twilight-saga/feed/" rel="self" type="application/rss+xml" />
	<link>https://20questionsfilm.com</link>
	<description>art is in the questions you ask</description>
	<lastBuildDate>Sun, 05 May 2019 09:51:46 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.0.38</generator>
	<item>
		<title>WATCH: What Is The Difference Between Motion Graphics and Visual FX?</title>
		<link>https://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/</link>
		<comments>https://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/#comments</comments>
		<pubDate>Tue, 11 Aug 2015 17:45:29 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Hancock]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Sebastian: The Slumberland Odyssey]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1102</guid>
		<description><![CDATA[&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between Motion Graphics and Visual FX? Fede Ponce does.</strong></p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/CIUsG9SAiCo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><a href="http://20questionsfilm.com/tags/fede-ponce/">Fede Ponce</a> has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
]]></content:encoded>
			<wfw:commentRss>https://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing &#8216;Sebastian: The Slumberland Odyssey&#8217;</title>
		<link>https://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/</link>
		<comments>https://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/#comments</comments>
		<pubDate>Wed, 29 Jul 2015 01:12:08 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Directing]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Bertha Navarro]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Guillermo Del Toro]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Sebastian]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Zachary Sklar]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1068</guid>
		<description><![CDATA[When we sat down to talk shop with Fede Ponce, it was not just to get his insight on the world of Motion Graphics, VFX and what it&#8217;s like to design the title art for some of the highest grossing movies of all time. We also wanted to know about his passion project, because really, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>When we sat down to talk shop with Fede Ponce, it was not just to get his insight on the world of Motion Graphics, VFX and what it&#8217;s like to design the title art for some of the highest grossing movies of all time. We also wanted to know about his passion project, because really, passion is and must be the driving force behind any filmmaker.</strong></p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/rzVW0pR4U1o?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p></center>Fede&#8217;s passion project is called <em>Sebastian: The Slumberland Odyssey</em> and here&#8217;s all you need to know about it, as told by Fede himself:</p>
<p>After eight years of late night nights and financial sacrifice, I share with you my personal project: <i>Sebastian: the Slumberland Odyssey</i>. It’s a first-of-its-kind, genre-busting series. It’s a mind bending live action/CGI episodic tale that blends Magical Realism with Science Fiction, in an unexplored new genre: SCI-FAN.</p>
<blockquote><p>Logline: <i>In a future ruled by AI, where disease is a choice and unauthorized dreaming is punishable by death, a young orphan risks his life by traveling into the Dreamworld in order to save his inexplicably ill grandfather. </i></p></blockquote>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/pJe94KVKp8Y?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><b>An amazing journey you haven’t dreamed before</b></p>
<p>Thanks to an incredibly advanced A.I. humanity has been able to overcome war and poverty. Disease is now a choice. At last mankind has been united under a mission of collective prosperity. With one small price to pay: The loss of individuality.</p>
<p>In order for humankind to unite, people have forgone their ability to dream as well as their desire to be different. And with just cause, since unauthorized dreaming is now punishable by death.</p>
<p>However, there is another world beyond the reach of the A.I.: The Dreamverse &#8211; or as it is known in legend: Slumberland.  It is known as a realm made up of the entire collection of human dreams and desires. It is a vortex of chaos, fun and adventure where the remaining renegades and thought-provocateurs escape to in the middle of the night. Slumberland is a place of wonder where nothing is what it seems and the last remnants of human emotion remain pure and powerful.</p>
<p>There is a small house in the outskirts of the city, where the last unassimilated immigrants reside. Here two siblings thick as thieves and a few years apart, Sebastian and Mika, take turns assisting their mysteriously ill grandfather. The clock is ticking and danger looms near for neither sibling can stop themselves from dreaming. Now that the A.I. has taken note of the last dreamers, Mika inexplicably disappears leaving Sebastian and his grandfather alone. With his last breath grandpa has tasked young and fearful Sebastian to venture into the dreamworld in order to obtain a magical potion before his time runs out &#8211; or the A.I. finds him.</p>
<p>You can find out more about the story and the characters on the official <em>Sebastian</em> website <a href="http://www.sebastiansodyssey.com/" target="_blank">here</a>.</p>
<p><b>A story inspired by true events</b></p>
<p>The story of these two brothers and Sebastian’s journey through Slumberland was inspired by the relationship I have with my brother.  When I was young I left my hometown and came to California to develop my artistic skills. I used to visit my family often and in one of those trips, my father told me that I was going to have a baby brother. In order to make the most of the moments we spent together I created Slumberland. It’s a world in which anything could happen. It was a place that two brothers could visit together no matter how far away they were from each other.</p>
<p>You can find more about those stories and a recollection of my conversations, thoughts and feelings <a href="http://sebastiansodyssey.tumblr.com/" target="_blank">here</a> and follow along on Facebook <a href="https://www.facebook.com/SebastianTheSlumberlandOdyssey" target="_blank">here</a>.</p>
<p><strong>About Federico Ponce:</strong></p>
<p>Fede Ponce has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
]]></content:encoded>
			<wfw:commentRss>https://20questionsfilm.com/introducing-sebastian-the-slumberland-odyssey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WATCH: Why Create A Graphic Novel For Your Film?</title>
		<link>https://20questionsfilm.com/watch-why-create-a-graphic-novel-for-your-film/</link>
		<comments>https://20questionsfilm.com/watch-why-create-a-graphic-novel-for-your-film/#comments</comments>
		<pubDate>Thu, 25 Jun 2015 16:01:53 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[District 9]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Graphic Novel]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Sebastian]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=989</guid>
		<description><![CDATA[With the on-going cinematic war between Marvel and DC Comics graphic novels &#8211; and their on-screen potential &#8211; are in the spotlight more than ever before. But what&#8217;s the appeal? Is it simply brand recognition? Or is it perhaps the ability to create a rich universe for your (multiple) stories to unfold in? Additional marketing [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>With the on-going cinematic war between <a href="http://marvel.com/" target="_blank">Marvel</a> and <a href="http://www.dccomics.com/" target="_blank">DC Comics</a> graphic novels &#8211; and their on-screen potential &#8211; are in the spotlight more than ever before. But what&#8217;s the appeal? Is it simply brand recognition? Or is it perhaps the ability to create a rich universe for your (multiple) stories to unfold in? Additional marketing and revenue possibilities? Whatever it is, it&#8217;s worth taking a closer look.</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his narrative directorial debut, <em>Sebastian: The Slumberland Odyssey</em> – all of which he’ll be telling you more about in the video below.</p>
<p>In this video &#8211; <a href="http://20questionsfilm.com/topics/20-questions-video-interview/">part of a series</a> with Federico and other filmmakers &#8211; he talks about how his elaborate <em>Sebastian</em> story came about &#8211; and why he decided to create a graphic novel for the story as well. Something many first-time filmmakers could take a cue from.</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/WM8GTUTKoUo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p></center>Many more videos like this one are waiting for you in the archives – and more are being posted all the time. Be sure to subscribe to our <a href="https://www.youtube.com/channel/UCjxE9SeqkmCdsdKTOIC46Kg/feed" target="_blank">Youtube channel</a> and/or <a href="http://20questionsfilm.com/newsletter" target="_blank">newsletter</a> for the latest from the greatest.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “How Do You Find Work as a Freelancer?”</p>
<p><strong>Federico:</strong> For motion graphics it’s been sort of a wild, a wild experience because there’s no set system, you know, there’s not unified board, just a few blogs here and there, and there’s some major blogs that do a service of, you know, offering the job posts. But, you know, you’ve got to think that there’s around two, three thousand artists in LA and then maybe like six, seven thousand artists in the US, or ten thousand. And they’re all going to these blogs, so, you know, producers get bombarded with this kind of stuff.</p>
<p><strong>Federico: </strong>So it’s not really like I’ve very viable. And a lot of finding jobs in the industry is like dating. It’s very hard to get a first day, you know, because if they don’t, if the company know you, it’s very hard to get in there. Even, your work may be brilliant, but what I’ve seen in my experience is that people are willing to compromise quality a little bit if you’re easy to work with and you’re a nice person. Nobody wants to deal with a diva and nobody wants to deal with a diva at three o’clock in the morning when the project’s due.</p>
<p><strong>Federico: </strong>So as far as finding work, yeah, there’s the job posts and there’s the blogs and that’s good, but I think the most powerful tool that you have as a freelancer is your reputation. Just be a good person, be extremely professional, help as many people as you can on your way and it all comes back to you.</p>
<p><strong>Federico: </strong>I haven’t, you know, keep a good reel, which is something very hypocritical of me to say because I have a terrible reel. I have barely update it, it’s just I don’t have time. That’s the deal, but, usually what happens is, you know, if I have a really good friend, and I know he’s really good at something, I’ll refer him to a job. And then he’ll go there and he’ll perform really well and then they’ll remember him and they’ll remember me. So then they’ll say, “Hey, your friend was really great, you know, we’re done with what he was doing but would you like to come in and do something else?” That sort of passes on.</p>
<p><strong>Federico: </strong>I’d say, yeah, like, just have a very strong network of friends and like I said, I think if I can say that again, just, reputation. Just be very professional. Be very good at what you’re doing. It’s almost like, too, like being a professional athlete in a way, because there is a lot of mental, there’s taxing on your brain and it’s very easy to be a good artist and a good person at three o’clock when you’re rested and the project’s going well, that’s fine.</p>
<p><strong>Federico: </strong>But how do you behave when you haven’t eaten and the computer’s crashing and it’s five o’clock in the morning and you’ve got to deliver the next day? That’s, that’s the real test. So, if you’re able to keep your cool, if you’re able to keep your professionalism, if you, the questions that you’re always answering inside your brain are, “How can I help my team?” “How can I solve?” “Can I stay later and help somebody else?” I think that that makes it. Because everybody’s talented. Talent, talent is a minimum requirement.</p>
<p><strong>Federico: </strong>It’s how you behave with your team that really sets you apart. So if you do that I think enough, I think I’ve done that enough where I haven’t looked for a job on a post in fifteen years. So I think I’m doing okay. It’s all been referrals by friends. And sometimes I’ll hear somebody that I’ve never ever met say, like, they’ve heard wonderful things about me, they saw my reel, it was a marriage of both things and they want to bring me in and then I’ll go in and work with them.</p>
<p><em><strong>Interviewer: What about, I mean, you may not know, because you haven’t done it in fifteen years, but if someone is just starting out and wants to like pursue this as a career, like, how do you, how do you get started as a freelance mograph designer?</strong></em></p>
<p><strong>Federico: </strong>That’s a great question.  And I’m very glad that you asked that because it’s also a very difficult question.  And here’s what happens, is, our market is saturated.  There are so many good people already working.  And then on top of that you have kids graduating from school that want to be a part of it.  And it’s a ruthless industry, man, and if somebody can do the work that you can do for cheaper they’ll get them.</p>
<p><strong>Federico: </strong>But if they’re not professional enough it’ll come, it’ll bite that company in the butt, right, nip in the butt.  So, anyway, it’s back to your question, if you’re a student, or if you want to dedicate yourself to this, there are schools that are really good schools that offer very powerful motion graphics programs, like Otis, like the Art Center of Design in Pasadena, Savannah School of Design.  There’s a lot of art schools that offer a powerful program.</p>
<p><strong>Federico: </strong>I would steer away from the for-profit colleges, smaller colleges that offer you an express program, because the design and the though process behind them might not leave you as prepared as some of these schools where you have to go through four years of art education and you get a much more rounded education.</p>
<p><strong>Federico: </strong>They’re not, I’m not saying that they’re bad or wimps, I’m just saying that if you had the choice go to the other colleges.  But, anyways, these colleges, they have their own network of companies and they have their job events and their job fairs, so that’s like a good way to do it, to get your first job.</p>
<p><strong>Federico: </strong>But I think the difficulty, and right now, you know, this might change by the time you guys post this, but, economy might change, but right now it’s a pretty good time.  It wasn’t so good a few years ago.  It was very difficult to find a job.  But what I would say if I was a student and I was looking for a job, do not, don’t, I know that you have a lot of pressure and I know that you have to make your loans, and I know that you have to, you know, go out there and make some money quick.</p>
<p><strong>Federico: </strong>But if you approach your job searching with that mentality you’re going to put yourself in a situation of abuse.  You’re going to be abused by your employer.  Because you’re work’s not going to be respected, your hours are not going to be respected and you’re just going to end up burning yourself pretty quick.</p>
<p><strong>Federico: </strong>So, my advice, if you want to get into it, be passionate about it, go to school, create a strong network before you graduate, get to know the companies, contact them, you know, follow them, see what they’re doing, see their work and cold call.  Sometimes just cold call or an email.  Just go to the website and email them and say, like, “Hey, I’m looking for a job.  This is my reel.”  Ask about money.  Like, ask your friends about money, ask you colleagues, ask your peers, ask the companies.  Don’t ever be shy about asking for finances.</p>
<p><strong>Federico: </strong>It might seem brash, it might seem rude, but it doesn’t matter.  You have to ask.  Because if you don’t ask, you might be underselling yourself, you might be overbidding and losing jobs because of that so just always ask.  And like I said, don’t put yourself in a position where you say, “I’ll do anything for work.”</p>
<p><strong>Federico: </strong>Because not only does that damage you as an artist and as a professional, it damages the entire industry.  Because if a lot of people do that it devalues the work.  So, best advice I can give you is know your worth, be fair with your own pricing.  Even if you’re a student, or even if you’re a new person in the industry, always think of yourself as a professional.  Think of yourself as a company, you know.  Don’t ever behave like you behave at home if you’re just chilling out, because you’re not going to your friend’s house.  You’re offering a professional service.  So behave like a company and operate like a company.</p>
<p><strong>Federico: </strong>So that’s what I would advise them to do, is just always have a professional mindset from the moment they graduate, or from the moment they get their first job.  Have a contract, it’s very important, always have a booking confirmation or a contract or a deal memo or whatever.  But have it in writing.  Always outline everything that is required of you, what software’s going to be required of you, how many hours are going to be required, what your rate’s going to be and always have that on paper because you never know.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>https://20questionsfilm.com/watch-why-create-a-graphic-novel-for-your-film/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WATCH: How Do You Find Work As A Freelancer?</title>
		<link>https://20questionsfilm.com/watch-how-do-you-find-work-as-a-freelancer/</link>
		<comments>https://20questionsfilm.com/watch-how-do-you-find-work-as-a-freelancer/#comments</comments>
		<pubDate>Thu, 04 Jun 2015 01:26:18 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=880</guid>
		<description><![CDATA[Ah, the question is as old as time. How do you sustain yourself, when it&#8217;s up to you to, you know, sustain yourself? In more modern parlance, particularly interesting to those of us without a 9-5: How do you find work as a freelancer? Fede Ponce is not only one of the nicest and most [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Ah, the question is as old as time. How do you sustain yourself, when it&#8217;s up to you to, you know, sustain yourself? In more modern parlance, particularly interesting to those of us without a 9-5: How do you find work as a freelancer?</strong></p>
<p><strong>Fede Ponce</strong> is not only one of the nicest and most humble people you&#8217;ll meet in this business, he&#8217;s also got lots of smart things to say. So we let him do just that. Please watch below for the latest installment in our interview series with director/illustrator/creative director Fede Ponce. Having worked &#8211; as a freelancer &#8211; on high-profile and demanding projects such as <em>Iron Man, Avengers, Thor, The Twilight Saga</em> (the list goes on), we trust that he knows what he&#8217;s talking about.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/m-5sVGC2jkY" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p>Many more videos like this one are waiting for you in the archives &#8211; and more are being posted all the time. Be sure to subscribe to our <a href="https://www.youtube.com/channel/UCjxE9SeqkmCdsdKTOIC46Kg/feed" target="_blank">Youtube channel</a> and/or <a href="http://20questionsfilm.com/newsletter" target="_blank">newsletter</a> for the latest from the greatest.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “Why Create a Graphic Novel for Your Movie?”</p>
<p><strong>Federico:</strong> The way the Sebastian project came about, the way that idea sort of originated, was that it wasn’t like I woke up one day and I was like, “Oh, I’m going to make a movie about this.”  It didn’t really work out that way.</p>
<p><strong>Federico: </strong>Frankly, in my mind it shouldn’t work that way.  You should always just want to tell stories, and then let the stories find their own way.  So what happened was, I have a little brother and he lives in a different country, so when he was very, very young it was very difficult to deal with separation, whenever I had to come here to LA.  So I started telling him stories at night.  And then in the morning I would go back to him and say, “Hey, man, do you remember this thing, this adventure we did last night?”  And he was like, “No, man I don’t remember,” and I would retell the story.  He was like, “Oh, yeah, I remember,” you know, because he wanted that bonding, too.</p>
<p><strong>Federico: </strong>So, I started telling him all these stories about two brothers that would go into the dream world and have these adventures together.  And every night, man, new story, new story, new story.  And that at some point became a giant world.  And then, you know, at one point he was like not into it anymore, he grew out of it, which is fine.</p>
<p><strong>Federico: </strong>But during that process it let us bond and you know, it was a very cool experience.  But what happened was that, I think a lot of the stories that I had in my mind that a lot of my life experience that was in my subconscious bubbled up in those stories and in a way I kind of knew, you know, I was like, okay, I’m not going to be around for this guy’s life a lot, because, you know, I live here, he lives there and we’re not going to see each other that, I wanted the time with him to be really valuable, you know?</p>
<p><strong>Federico: </strong>So how can I tell him about life without like boring him, and without, how can I tell him about my experience about life without boring him to death and giving him lectures?  So I’m just going to tell him these stories.</p>
<p><strong>Federico: </strong>And so each story always had a moral.  And it was like his mission to tell me what the moral was.  And sometimes he would find his own moral in it, which was great.  It was never like a fixed thing.  But it was a very flexible process and so that’s how it started.  That’s the core of it.  And so, you know, these stories sort of stuck in my mind for years and then I just started writing them.  I just started writing these stories and there was no linear, there was no arc to them.  It was just sort of, it was like a dream.  It was really like a dream.</p>
<p><strong>Federico: </strong>I would one day write a piece of the story and then another time write another piece of the story and there were not connected at all.  And then one time a friend of mine saw them and read them and he said, “Boy, these are really good.  You should really string these into a story, into a cohesive story.”  And I was like, okay, yeah, think so.  I think I can do that.</p>
<p><strong>Federico: </strong>And so I started writing, but at the time I didn’t have any technical training on script writing.  I had never taken courses.  I mean, it was just raw, raw writing.  So I didn’t know what the right medium for it was.  I didn’t know if I should write a graphic novel, a script, or what?  So, I just started writing and then I was like, okay, I thought, okay, I’ll write a book and I was just like writing these chapters and it didn’t work, and so I just kept writing stories as they came and then try to tie them together.  And then eventually I was, because of the graphic design and the illustration and all that stuff in my life, I was like, well, I should be illustrating these.</p>
<p><strong>Federico: </strong>So I started illustrating the characters and then I was like, some of the moments in the story are pretty cool.  I’m going to start illustrating them.  So it was very organic, man.  I never really set out, and I’m not saying that that has to be that way, this is just my personal experience.  But it was always like following that organic path, you know?</p>
<p><strong>Federico: </strong>So I was like, wow, this could be a graphic novel.  So that’s how that graphic novel started.  I would say the advantage of the graphic novel over the movie, you know, writing a film, is that when you’re writing your own book, your own novel, you own graphic novel, you just have an endless world of mythology to develop and back stories and all these different relationships between characters.  And it’s a sandbox.  You can explore anything you want, right?  This is your world, you can explore anything you want.</p>
<p><strong>Federico: </strong>Whereas if you’re doing a movie, you’ve got 90 minutes or a 120 minutes to, you know, tell the story.  So you’re not going to tell an entire story.  You might grab a section of it and take snapshot of that section and tell that part of the story.  But that’s why it’s very powerful.  If you want to get into graphic novels, do it.  I mean, it’s, you know, there’s no limit.</p>
<p><strong>Federico: </strong>You write as deep as you want to write.  And the deeper you go, the more complex you go, the richer, and not complexity for complexity’s sake, but, you know, the real, the complexity that comes from just naturally evolving characters.  You know, that the more, the more mythology you create around your story, then when you take a snapshot of it and you make a video game or you make a movie about it, it becomes a lot richer.</p>
<p><strong>Federico: </strong>And that’s why all these movies, you know, they’re basing their stuff off comic books.  And that’s why there’s a giant following to create movies out of books, 50 Shades of Grey, the Twilight thing, da da da da da.  Because they can take a snapshot of a very deep mythology and just put it on screen.  I mean, I’m not saying it’s easy, I’m just saying you have a lot of material to work with.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>https://20questionsfilm.com/watch-how-do-you-find-work-as-a-freelancer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
