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	<title>20 Questions Film &#187; Illustration</title>
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		<title>The Art of the Film Poster</title>
		<link>https://20questionsfilm.com/the-art-of-the-film-poster/</link>
		<comments>https://20questionsfilm.com/the-art-of-the-film-poster/#comments</comments>
		<pubDate>Mon, 20 Jun 2016 21:08:27 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[American Beauty]]></category>
		<category><![CDATA[Art Direction]]></category>
		<category><![CDATA[Clockwork Orange]]></category>
		<category><![CDATA[Film Poster]]></category>
		<category><![CDATA[Forrest Gump]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Key Art]]></category>
		<category><![CDATA[Pulp Fiction]]></category>
		<category><![CDATA[Quentin Tarantino]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Vacation]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1645</guid>
		<description><![CDATA[In a time where micro-content on Instagram and Facebook drives marketing campaigns for films big and small, the term &#8216;key art&#8217; may have diminished a bit in relevance, but there&#8217;s still something to be said for the art of the film poster. Let&#8217;s take a look. First, a bit of history. Starting out in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>In a time where micro-content on Instagram and Facebook drives marketing campaigns for films big and small, the term &#8216;key art&#8217; may have diminished a bit in relevance, but there&#8217;s still something to be said for the art of the film poster. Let&#8217;s take a look.</strong></p>
<p>First, a bit of history. Starting out in the early 1900&#8217;s simply as placards outside movie theaters listing the films being showcased within, film posters quickly began including illustrations of a film&#8217;s scenes, and with the advent of Hollywood stardom also portraits of the actors and actresses. Where the early posters were very literal representations of what the moviegoer could expect to see on screen, they later became an opportunity to <em>tease</em> the moviegoers by way of symbolism or suggestive imagery. The visual marketing of a film had become another creative level of the filmmaking process. And it still is. With the current need for quickly digestible promotional content on social media, the iconography of a film may be less prioritized now than it was 20 years ago, but all the more reason for you to explore and use the art of the film poster. A picture is, after all, worth a thousand words.</p>
<p>So what makes a great film poster? Let&#8217;s see what some of the great posters of decades past have in common.</p>
<p><img class="aligncenter size-full wp-image-1646" src="http://20questionsfilm.com/wp-content/uploads/2016/06/1.jpg" alt="1" width="450" height="528" /></p>
<p>The <strong><em>Clockwork Orange </em></strong>poster hints at the central themes of the film (good vs evil, light vs dark, danger, violence, sexuality) while much is left to the imagination. Why the triangles? Why the dagger? Why the eye? Why is Alex lurking in the shadows?</p>
<p><img class="aligncenter size-large wp-image-1647" src="http://20questionsfilm.com/wp-content/uploads/2016/06/20.jpg" alt="20" width="450" height="665" /></p>
<p>The image used for <strong><em>American Beauty</em></strong> also hints at the central themes of sexuality and desire, while the tag line suggest that not all is what it appears to be. &#8216;Look closer&#8217; at what? The American dream? The rose? The naked body? Yourself?</p>
<p><img class="aligncenter size-large wp-image-1649" src="http://20questionsfilm.com/wp-content/uploads/2016/06/Forrest_Gump.jpg" alt="Forrest_Gump" width="450" height="594" /></p>
<p>Most of <strong><em>Forrest Gump</em></strong> unfolds as a story told by Forrest as he&#8217;s waiting for the bus, so it&#8217;s only fitting that the poster recalls the iconic bench. But the image says so much more. Many of the film&#8217;s central themes are hidden in plain sight: the loneliness, the journey, the anticipation, leaving the past behind you.</p>
<p><img class="aligncenter size-large wp-image-1650" src="http://20questionsfilm.com/wp-content/uploads/2016/06/NationalLampoonsVacation_1983.jpg" alt="NationalLampoonsVacation_1983" width="450" height="685" /></p>
<p>This epic poster for <strong><em>National Lampoon&#8217;s Vacation</em></strong> is all about intertextuality. The style is an homage to the film posters of yesteryear, with several of the film&#8217;s highlights depicted, but it also calls upon the viewer&#8217;s knowledge of iconic film posters like <em>Barbarella<strong> </strong></em>or <em>Conan The Barbarian </em>to add humor and kitsch. But even with the lighthearted illustrations, the themes of the film are present: feeling powerful vs feeling inadequate, love vs lust, disaster vs triumph, patriarchy.</p>
<p><img class="aligncenter size-large wp-image-1651" src="http://20questionsfilm.com/wp-content/uploads/2016/06/Pulp_Finction.jpg" alt="Pulp_Finction" width="450" height="653" /></p>
<p>One of my favorite posters, the <strong><em>Pulp Fiction</em></strong> poster is as &#8216;meta&#8217; as they come. The design is that of the cover of a pulp fiction novel, which Mia Wallace also happens to be reading. It&#8217;s a book in a book, that&#8217;s actually a movie. The style invokes the kind of pop-culture nostalgia that Tarantino is famed and loved for, but it&#8217;s not &#8216;all style no substance&#8217; either. The image is not a still from the movie, so why is it there? It&#8217;s presenting the themes. Crime. Violence. Seduction. Pop-culture. <img class="aligncenter size-large wp-image-1653" src="http://20questionsfilm.com/wp-content/uploads/2016/06/star-wars-movie-poster.jpg" alt="star-wars-movie-poster" width="450" height="677" /> Aah. <strong><em>Star Wars</em></strong>. An iconic poster if ever there was one. Notice a familiarity with the one for <em>Vacation</em>? Certain elements of the plot are hinted at, without revealing too much. Our main characters are introduced. Luke and Leia are both in white &#8211; as opposed to the darkness surrounding Darth Vader. Recognize a theme of good vs evil here? What about Luke fighting to get out of the shadow cast by his father &#8211; recurring theme in Star Wars? Oh yes. Add to that the alien landscape, the spaceships in motion and the droids trekking through the desert and you have the theme of &#8216;the journey&#8217;.</p>
<p>So there you have it, folks. Even if it&#8217;s not staring you right in the face, the best film posters will somehow hint at the <em>themes</em> of the film. Keep that in mind next time you sit down with your graphic designer.</p>
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		<title>OpenToonz Available For Free Download</title>
		<link>https://20questionsfilm.com/opentoonz-available-for-free-download/</link>
		<comments>https://20questionsfilm.com/opentoonz-available-for-free-download/#comments</comments>
		<pubDate>Wed, 30 Mar 2016 18:01:33 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Cartoon Brew]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[OpenToonz]]></category>
		<category><![CDATA[Studio Ghibli]]></category>
		<category><![CDATA[Toonboom]]></category>
		<category><![CDATA[Toonz]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1580</guid>
		<description><![CDATA[The Toonz animation software used by Studio Ghibli, on TV productions like Futurama and feature films like Anastasia and Balto, just saw it&#8217;s release as a free, open-source software suite for 2D animation. Introducing &#8216;OpenToonz&#8217;. The open source software license allows for both commercial and non-commercial projects, and, to sweeten the pot even more, an [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>The Toonz animation software used by Studio Ghibli, on TV productions like <em>Futurama</em> and feature films like <em>Anastasia</em> and <em>Balto</em>, just saw it&#8217;s release as a free, open-source software suite for 2D animation. Introducing &#8216;OpenToonz&#8217;.</strong></p>
<p>The open source software license allows for both commercial and non-commercial projects, and, to sweeten the pot even more, an effects development kit for advanced image processing like lighting and distortion effects, as well as GTS (a scanning tool developed by <a href="http://video.disney.com/collections/studio-ghibli-4c00aaa062c1e7d1cf8867d6" target="_blank">Studio Ghibli</a> that allows for efficient scanning of sequentially numbered drawings) was released as well. If you&#8217;re serious about animation, I don&#8217;t see why you wouldn&#8217;t just jump right in. If you&#8217;re not yet familiar with animation, but would perhaps like to incorporate it into your next film project, start by checking out the (growing) number of tutorials and videos that have already popped up since the release of the open source version of Toonz: A user forum boasting <a href="https://groups.google.com/forum/#%21forum/opentoonz_en">hundreds of discussions</a>, a <a href="https://github.com/opentoonz/opentoonz/issues">development forum</a> for deeper discussions of how to build out the software, unofficial resource guides like <a href="https://wannabeanimator.tumblr.com/post/141756217410/note-this-will-be-updated-as-i-get-stuff-where">this one on Tumblr</a> &#8211; and of course basic video tutorials:</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/wMskd30Y9Js?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>There&#8217;s been some reports of clunky operation and system crashes in it&#8217;s initial release, but all signs point to a powerful animation software that will grow into a real competitor for software like Adobe and ToonBoom.</p>
<p><a href="https://opentoonz.github.io/e/index.html" target="_blank"><strong>Download the software here.</strong></a></p>
<p>Check out the trailer for <em>The Tale of Princess Kaguya</em> &#8211; produced by Studio Ghibli using the Toonz software:</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/tM6hcHp0_kU?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p style="text-align: left;">h/t <a href="http://www.cartoonbrew.com/tech/heres-download-opentoonz-studio-ghiblis-free-animation-software-138465.html" target="_blank">Cartoon Brew</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>WATCH: What Is The Difference Between Motion Graphics and Visual FX?</title>
		<link>https://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/</link>
		<comments>https://20questionsfilm.com/watch-what-is-the-difference-between-motion-graphics-and-visual-fx/#comments</comments>
		<pubDate>Tue, 11 Aug 2015 17:45:29 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Hancock]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Sebastian: The Slumberland Odyssey]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1102</guid>
		<description><![CDATA[&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>&#8220;Filmmaking&#8221; might be a very general expression, but when you start &#8220;making films&#8221; you will realize that it is a highly specialized field and as such comes with a slew of terms, concepts and names, each representing a unique aspect of this wonderful process. Do you, for instance, know exactly what the difference is between Motion Graphics and Visual FX? Fede Ponce does.</strong></p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/CIUsG9SAiCo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><a href="http://20questionsfilm.com/tags/fede-ponce/">Fede Ponce</a> has been in the entertainment industry for more than 15 years and he is humbled by having had the lucky opportunity to work on some of the biggest blockbusters to date.  Whether leading global campaigns of MAIN TITLES for MARVEL movies as Creative Director (<em>Iron Man, Thor, Avengers</em>) or creating a metal suit for <em>Iron Man</em> as a VFX supervisor, he has found himself working with some of the most creative people in entertainment. He has directed commercials and video game cinematics. However, he always dreamed of developing his own project. He received the help of Bertha Navarro, producer for Guillermo Del Toro, and has worked closely with Academy Award winning writer Zachary Sklar to ensure his project, <em>Sebastian: The Slumberland Odyssey</em>, is founded on an incredibly solid story.</p>
]]></content:encoded>
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		<title>WATCH: Why Create A Graphic Novel For Your Film?</title>
		<link>https://20questionsfilm.com/watch-why-create-a-graphic-novel-for-your-film/</link>
		<comments>https://20questionsfilm.com/watch-why-create-a-graphic-novel-for-your-film/#comments</comments>
		<pubDate>Thu, 25 Jun 2015 16:01:53 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[District 9]]></category>
		<category><![CDATA[Fede Ponce]]></category>
		<category><![CDATA[Graphic Novel]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Sebastian]]></category>
		<category><![CDATA[The Twilight Saga]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=989</guid>
		<description><![CDATA[With the on-going cinematic war between Marvel and DC Comics graphic novels &#8211; and their on-screen potential &#8211; are in the spotlight more than ever before. But what&#8217;s the appeal? Is it simply brand recognition? Or is it perhaps the ability to create a rich universe for your (multiple) stories to unfold in? Additional marketing [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>With the on-going cinematic war between <a href="http://marvel.com/" target="_blank">Marvel</a> and <a href="http://www.dccomics.com/" target="_blank">DC Comics</a> graphic novels &#8211; and their on-screen potential &#8211; are in the spotlight more than ever before. But what&#8217;s the appeal? Is it simply brand recognition? Or is it perhaps the ability to create a rich universe for your (multiple) stories to unfold in? Additional marketing and revenue possibilities? Whatever it is, it&#8217;s worth taking a closer look.</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his narrative directorial debut, <em>Sebastian: The Slumberland Odyssey</em> – all of which he’ll be telling you more about in the video below.</p>
<p>In this video &#8211; <a href="http://20questionsfilm.com/topics/20-questions-video-interview/">part of a series</a> with Federico and other filmmakers &#8211; he talks about how his elaborate <em>Sebastian</em> story came about &#8211; and why he decided to create a graphic novel for the story as well. Something many first-time filmmakers could take a cue from.</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/WM8GTUTKoUo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p></center>Many more videos like this one are waiting for you in the archives – and more are being posted all the time. Be sure to subscribe to our <a href="https://www.youtube.com/channel/UCjxE9SeqkmCdsdKTOIC46Kg/feed" target="_blank">Youtube channel</a> and/or <a href="http://20questionsfilm.com/newsletter" target="_blank">newsletter</a> for the latest from the greatest.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “How Do You Find Work as a Freelancer?”</p>
<p><strong>Federico:</strong> For motion graphics it’s been sort of a wild, a wild experience because there’s no set system, you know, there’s not unified board, just a few blogs here and there, and there’s some major blogs that do a service of, you know, offering the job posts. But, you know, you’ve got to think that there’s around two, three thousand artists in LA and then maybe like six, seven thousand artists in the US, or ten thousand. And they’re all going to these blogs, so, you know, producers get bombarded with this kind of stuff.</p>
<p><strong>Federico: </strong>So it’s not really like I’ve very viable. And a lot of finding jobs in the industry is like dating. It’s very hard to get a first day, you know, because if they don’t, if the company know you, it’s very hard to get in there. Even, your work may be brilliant, but what I’ve seen in my experience is that people are willing to compromise quality a little bit if you’re easy to work with and you’re a nice person. Nobody wants to deal with a diva and nobody wants to deal with a diva at three o’clock in the morning when the project’s due.</p>
<p><strong>Federico: </strong>So as far as finding work, yeah, there’s the job posts and there’s the blogs and that’s good, but I think the most powerful tool that you have as a freelancer is your reputation. Just be a good person, be extremely professional, help as many people as you can on your way and it all comes back to you.</p>
<p><strong>Federico: </strong>I haven’t, you know, keep a good reel, which is something very hypocritical of me to say because I have a terrible reel. I have barely update it, it’s just I don’t have time. That’s the deal, but, usually what happens is, you know, if I have a really good friend, and I know he’s really good at something, I’ll refer him to a job. And then he’ll go there and he’ll perform really well and then they’ll remember him and they’ll remember me. So then they’ll say, “Hey, your friend was really great, you know, we’re done with what he was doing but would you like to come in and do something else?” That sort of passes on.</p>
<p><strong>Federico: </strong>I’d say, yeah, like, just have a very strong network of friends and like I said, I think if I can say that again, just, reputation. Just be very professional. Be very good at what you’re doing. It’s almost like, too, like being a professional athlete in a way, because there is a lot of mental, there’s taxing on your brain and it’s very easy to be a good artist and a good person at three o’clock when you’re rested and the project’s going well, that’s fine.</p>
<p><strong>Federico: </strong>But how do you behave when you haven’t eaten and the computer’s crashing and it’s five o’clock in the morning and you’ve got to deliver the next day? That’s, that’s the real test. So, if you’re able to keep your cool, if you’re able to keep your professionalism, if you, the questions that you’re always answering inside your brain are, “How can I help my team?” “How can I solve?” “Can I stay later and help somebody else?” I think that that makes it. Because everybody’s talented. Talent, talent is a minimum requirement.</p>
<p><strong>Federico: </strong>It’s how you behave with your team that really sets you apart. So if you do that I think enough, I think I’ve done that enough where I haven’t looked for a job on a post in fifteen years. So I think I’m doing okay. It’s all been referrals by friends. And sometimes I’ll hear somebody that I’ve never ever met say, like, they’ve heard wonderful things about me, they saw my reel, it was a marriage of both things and they want to bring me in and then I’ll go in and work with them.</p>
<p><em><strong>Interviewer: What about, I mean, you may not know, because you haven’t done it in fifteen years, but if someone is just starting out and wants to like pursue this as a career, like, how do you, how do you get started as a freelance mograph designer?</strong></em></p>
<p><strong>Federico: </strong>That’s a great question.  And I’m very glad that you asked that because it’s also a very difficult question.  And here’s what happens, is, our market is saturated.  There are so many good people already working.  And then on top of that you have kids graduating from school that want to be a part of it.  And it’s a ruthless industry, man, and if somebody can do the work that you can do for cheaper they’ll get them.</p>
<p><strong>Federico: </strong>But if they’re not professional enough it’ll come, it’ll bite that company in the butt, right, nip in the butt.  So, anyway, it’s back to your question, if you’re a student, or if you want to dedicate yourself to this, there are schools that are really good schools that offer very powerful motion graphics programs, like Otis, like the Art Center of Design in Pasadena, Savannah School of Design.  There’s a lot of art schools that offer a powerful program.</p>
<p><strong>Federico: </strong>I would steer away from the for-profit colleges, smaller colleges that offer you an express program, because the design and the though process behind them might not leave you as prepared as some of these schools where you have to go through four years of art education and you get a much more rounded education.</p>
<p><strong>Federico: </strong>They’re not, I’m not saying that they’re bad or wimps, I’m just saying that if you had the choice go to the other colleges.  But, anyways, these colleges, they have their own network of companies and they have their job events and their job fairs, so that’s like a good way to do it, to get your first job.</p>
<p><strong>Federico: </strong>But I think the difficulty, and right now, you know, this might change by the time you guys post this, but, economy might change, but right now it’s a pretty good time.  It wasn’t so good a few years ago.  It was very difficult to find a job.  But what I would say if I was a student and I was looking for a job, do not, don’t, I know that you have a lot of pressure and I know that you have to make your loans, and I know that you have to, you know, go out there and make some money quick.</p>
<p><strong>Federico: </strong>But if you approach your job searching with that mentality you’re going to put yourself in a situation of abuse.  You’re going to be abused by your employer.  Because you’re work’s not going to be respected, your hours are not going to be respected and you’re just going to end up burning yourself pretty quick.</p>
<p><strong>Federico: </strong>So, my advice, if you want to get into it, be passionate about it, go to school, create a strong network before you graduate, get to know the companies, contact them, you know, follow them, see what they’re doing, see their work and cold call.  Sometimes just cold call or an email.  Just go to the website and email them and say, like, “Hey, I’m looking for a job.  This is my reel.”  Ask about money.  Like, ask your friends about money, ask you colleagues, ask your peers, ask the companies.  Don’t ever be shy about asking for finances.</p>
<p><strong>Federico: </strong>It might seem brash, it might seem rude, but it doesn’t matter.  You have to ask.  Because if you don’t ask, you might be underselling yourself, you might be overbidding and losing jobs because of that so just always ask.  And like I said, don’t put yourself in a position where you say, “I’ll do anything for work.”</p>
<p><strong>Federico: </strong>Because not only does that damage you as an artist and as a professional, it damages the entire industry.  Because if a lot of people do that it devalues the work.  So, best advice I can give you is know your worth, be fair with your own pricing.  Even if you’re a student, or even if you’re a new person in the industry, always think of yourself as a professional.  Think of yourself as a company, you know.  Don’t ever behave like you behave at home if you’re just chilling out, because you’re not going to your friend’s house.  You’re offering a professional service.  So behave like a company and operate like a company.</p>
<p><strong>Federico: </strong>So that’s what I would advise them to do, is just always have a professional mindset from the moment they graduate, or from the moment they get their first job.  Have a contract, it’s very important, always have a booking confirmation or a contract or a deal memo or whatever.  But have it in writing.  Always outline everything that is required of you, what software’s going to be required of you, how many hours are going to be required, what your rate’s going to be and always have that on paper because you never know.</p>
</div>
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		<title>WATCH: What Is Motion Graphics?</title>
		<link>https://20questionsfilm.com/what-is-motion-graphics/</link>
		<comments>https://20questionsfilm.com/what-is-motion-graphics/#comments</comments>
		<pubDate>Thu, 07 May 2015 18:18:25 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=758</guid>
		<description><![CDATA[We&#8217;re excited to be bringing you the fourth video interview with creative director, independent filmmaker and motion graphics designer on multiple Marvel projects (yes, those movies), Federico Ponce, as he sheds some light on what &#8216;Motion Graphics&#8217; actually is. He did the title art for Avengers, Iron Man, Thor, District 9, The Twilight Saga &#8211; [&#8230;]]]></description>
				<content:encoded><![CDATA[<div class="entry-content">
<div class="entry-content">
<div class="entry-content">
<p><strong>We&#8217;re excited to be bringing you the fourth video interview with creative director, independent filmmaker and motion graphics designer on multiple Marvel projects (yes, those movies), Federico Ponce, as he sheds some light on what &#8216;Motion Graphics&#8217; actually is.<br />
</strong></p>
<p>He did the title art for Avengers, Iron Man, Thor, District 9, The Twilight Saga &#8211; the list goes on and on. In short, he knows what he&#8217;s talking about.</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/4G2NmyFqypg" width="600" height="337" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p></center></div>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<div class="entry-content">And there&#8217;s more coming from Federico. Upcoming videos include “How Do You Find Work As A Freelancer”, “Why Create A Graphic Novel For Your Movie”, &#8220;Technical Difficulties When Shooting Under Water&#8221; and many more.</div>
<div class="entry-content"></div>
<div class="entry-content"><strong>About Federico Ponce:</strong></div>
<div class="entry-content">
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his own project, “Sebastian: The Slumberland Odyssey” – all of which he’ll be telling you more about in the videos we’ll be posting over the next couple of weeks.Let us know in the comments what you think. And learn more about Federico’s work <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “What Is Motion Graphics?”</p>
<p><strong>Federico:</strong> Motion graphics started out as either a combination of design and animation. It wasn’t necessarily character animation and it wasn’t necessarily effects animation like fire in a movie or an explosion or a car blowing up or anything like that. It was more like a stylized approach to a solution to a problem. So for example, if a client came to you and said, ‘Hey, I need a commercial and I need to show the passion of this car and how it touches the life of people,’ then you’d bring in motion graphics artists and try to figure out what the typography says about the car, what the effects – maybe the car shoots out lights and then the lights connect with people and it lights them up and then everybody rides the car. So it’s sort of a hybrid of visual effects and typography and design put into motion. And it’s usually for TV commercials, web, maybe some banners, and things like that. </p>
<p><strong>Federico: </strong>But it’s a little bit of a different animal than visual effects because most people in motion graphics have a design background and love the geekiness about typography but also are sort of generalists – so they’ll know a little bit about how to make water, they’ll know a little bit about how to make fire, they’ll know a little bit about how to make a dinosaur or something.. Whereas people in visual effects, you go to the guy that animates claws, and all he does is animate claws, and he’s really good at animated claws but that’s it – he doesn’t know about typography, or anything else and probably loves Comic Sans or something (laughs). </p>
<p><strong>Federico: </strong>But these visual effects guys are EXTREMELY good – they’re really, really good and they’re really, really good about one certain part of the production pipeline.</p>
<p><strong>Federico: </strong>The other difference between motion graphics and visual effects is that motion graphics projects tend to be a lot shorter, maybe a month or two, three months at the most if they’re really involved, requiring a lot more work. Some of the higher end computer generated images in commercials might require a lot and actually a fusion of both motion graphics and visual effects, but the visual effects projects take years, one or two or three years – it takes a long time. You could have a guy working on the shield of Captain America for years, and all he’s doing is just the shield and iterations and iterations and iterations. So I’d say that’s the biggest difference.</p>
<p><strong>Federico: </strong>But the main difference is that the motion graphics is grounded by design and has a design sensibility. Visual effects also has a design but it’s not graphic design. It’s a different type of… If you’re doing a futuristic movie or you’re doing explosions, you have to make sure the explosion seems real, but that takes some design as well, but it’s a different type of aesthetic. </p>
<p><strong>Federico: </strong>The other part where they might cross over is when you’re doing high end projects together. Again, if you’re doing a high end commercial, they both come together. If you’re doing a movie, like let’s say Iron Man or Prometheus, and you see the screens and they light up with data, that’s all graphic design. It’s a whole world to its own. When you’re designing that kind of stuff, it’s all about how it would work in the real world and how it has to make some sort of sense.</p>
<p><strong>Federico: </strong>That’s what’s really cool about graphic design and motion graphics is that a lot of times, these questions are asked. Like, okay, we’re going to design the imagery in the helmet of Tony Stark. We’re not just going to show gibberish – things have to make sense. He has to have an altitude meter. He’s got to have a temperature gauge. There’s a thought process behind the design part of it. So that would be sort of the difference and convergence.</p>
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		<title>WATCH: How Do You Create Opportunities For Yourself?</title>
		<link>https://20questionsfilm.com/how-do-you-create-opportunities-for-yourself/</link>
		<comments>https://20questionsfilm.com/how-do-you-create-opportunities-for-yourself/#comments</comments>
		<pubDate>Wed, 08 Apr 2015 18:40:21 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=712</guid>
		<description><![CDATA[We continue our on-going series of interviews featuring spectacular filmmakers with this third video of creative director and independent filmmaker, Federico Ponce, as he sheds some light on how to create opportunities for oneself. Hint: It all comes down to following your passion. Enjoy! &#160; Read Transcript Stay tuned for more from Federico. Upcoming videos [&#8230;]]]></description>
				<content:encoded><![CDATA[<div class="entry-content">
<div class="entry-content">
<p><strong>We continue our on-going series of interviews featuring spectacular filmmakers with this third video of creative director and independent filmmaker, Federico Ponce, as he sheds some light on how to create opportunities for oneself.<br />
</strong></p>
<p>Hint: It all comes down to following your passion. Enjoy!</p>
<p>&nbsp;</p>
<div class="entry-content">
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/WaYV0S2LHaA?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p class="transcript"><a href="#transcript-div">Read Transcript</a></p>
<p>Stay tuned for more from Federico. Upcoming videos include “How Do You Find Work As A Freelancer”, “What Is Motion Graphics”, “Why Create A Graphic Novel For Your Movie” and many more.<strong> About Federico Ponce:</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a></em>, <em><a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a></em>, <em><a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a></em>, <em><a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a></em>, <em><a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he’s working on his narrative directorial debut, <em>“Sebastian: The Slumberland Odyssey”</em> – all of which he’ll be telling you more about in the videos we’ll be posting over the next couple of weeks.</p>
<p>Let us know in the comments what you think. And learn more about Federico’s work <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
</div>
</div>
</div>
<div id="transcript-div" class="transcript-box">
<p id="title">Read Transcript “How Do You Create Opportunities For Yourself?”</p>
<p><strong>Federico:</strong> Always goes back to your heart and your passion. What is really what is moving you to do what you’re doing? And really think about that, and what is it you want to be doing at three in the morning? I’ll give you an example.</p>
<p><strong>Federico: </strong>So, I have my personal project, “Slumberland” right? And it’s been long, I’ve been working on it off and on, but there were days when I would work a twelve-hour day at the effects shop, or a motion graphics house, and I would come back home exhausted. I’d been trying to figure out the math behind something that was, whatever – some simulation. And I would come home and I was exhausted.</p>
<p><strong>Federico: </strong>I would eat something, and then just out of discipline I would go and sit at my computer and just turn it on and start working on my own project. Before I knew it, I was jazzed, man. I was pumped up, I was happy, I was excited because I don’t know how it works, I don’t know what the body does, but if you’re moving out of passion and out of love for what you’re doing you just have endless energy.</p>
<p><strong>Federico: </strong>So, going back to how do you create opportunities for yourself? Figure out what it is – don’t worry about the market. Forget the market. Forget the competition. There’s no such thing in my mind as competition. Like, that’s stupid. It’s like saying bananas and apples are competing for flavor. That’s really stupid. Everybody’s got something unique to offer. The only competition is with yourself. That’s it. Everybody else is just there to complement you. That’s it.</p>
<p><strong>Federico: </strong>And you’re here to complement everybody else. It’s not a race of me against you, it’s a race of how do I make yourself better and how to you make me better? So from my perspective, how do you create opportunity for yourself is when you’re done with your work you go back home and you say, “What is it that I’m passionate about?” and then you pursue that. You pursue that in your free time.</p>
<p><strong>Federico: </strong>I love water. I love the way water works, I love the way light bounces in water. I’m going to get crazy on this and I’m going to become the best real flow artist in LA. And you go ahead and you do that. But you do it out of love. You don’t do it out of the market. You do it out of your passion. For me, one of the things that really drives me, like really aside from storytelling and all the things that we’ve talked about, is light. I am in wonder. I wake up every day and I look out my window and I see those little particles of dust and I’m just amazed.</p>
<p><strong>Federico: </strong>This is my mind, okay? So I start thinking, “Oh, my God! I wonder what the diffraction of the light is and I wonder how these particles are hitting these particles and bouncing off and creating this….” And then I go surfing and I’m looking at the water and I’m like, “Oh, my God! How many rate tracers are going in here, and what is the diffraction of what…?” And this is all rendered in real time, you know? And I’m just freaking out about light, and I love it.</p>
<p><strong>Federico: </strong>How does the light come in and penetrate your skin and sort of refract and reflect in different ways and gets absorbed and subsurface scattering? And how does it scatter and bounce back? Color theory. You know, I love the way you and I can be seeing this color and we could be seeing something slightly different because we have different cells in our eyes. And we have a different human experience because of it. So, what I did is I took that passion and that curiosity, I think that’s a key word – curiosity – and I just took it upon myself to learn every single render engine that is out there. And not just learn the buttons, learn how did the programmers achieve these solutions? What were they thinking?</p>
<p><strong>Federico: </strong>Getting into a little bit of programming myself, like how can I program it? What is the language? What is the code that I can create my own materials and control the light inside the machine a little better?</p>
<p><strong>Federico: </strong>So, to land all of this again, it’s just how do you create those opportunities? Find that passion, carry it, keep training it, keep training, keep training. Always update your skills, always be at the forefront of technology. It’s very difficult, but every year there’s a new release of every single piece of software. And with every release come new tools. Know the tools. They will make you faster, they will make you better.</p>
<p><strong>Federico: </strong>Write your own tools. If you’re not into coding, get into coding. It’s really powerful. Really, really powerful. And so what starts happening is, let’s say you have some down time and you create your personal project. Put it on Beam Me Up, calls the attention of somebody, you get a job because of that.</p>
<p><strong>Federico: </strong>Collaborate a lot. Collaborate. If you’re not working, and you collaborate with your friends, you create a short, then you’re expanding your network with them, then all of you are also outputting work that’s going to be seen. So always be doing something that is going to be seen. Always. And it takes time. Time and patience. But you’ve just got to keep doing it.</p>
<p><strong>Federico: </strong>Balance that with a good life, you know. It’s hard, it’s very difficult. Don’t also, you know, just go crazy and not have a life because at the end of the day we are artists and designers to talk about life. So we need a life.</p>
<p><strong>Federico: </strong>And then as far as I’m concerned, I’ve always been too curious. I’ve always been, my mind is going about a hundred miles per hour every day. It’s very exhausting. I don’t know how my friends and my wife put up with it. I have a new idea every day. But, you know, what I did is like sometimes, sometimes the jobs that I do are not entirely satisfying and that’s okay. I don’t have that expectation because some, not every single project has to be award winning.</p>
<p><strong>Federico: </strong>But what I do is I go home and work on my own project and this is the, one of these projects is the “Sebastian” project. I’ve been on it for eight years. I wrote it, I directed the trailer for it. I am writing a graphic novel for it. I’m working with some illustrators to bring some of these ideas to life. So it’s a full thing. But what I try to do is I try to, I try to, whatever I learn from the professional field, I try to apply it and whatever I learn from this thing I try to apply it, so it’s this circle of creativity. And that’s why I’m not done with it, because it just, you know keeps improving.</p>
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		<title>WATCH: How Do You Follow Your Passion?</title>
		<link>https://20questionsfilm.com/how-do-you-follow-your-passion/</link>
		<comments>https://20questionsfilm.com/how-do-you-follow-your-passion/#comments</comments>
		<pubDate>Mon, 23 Mar 2015 20:01:20 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Screenwriting]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[Creative Director]]></category>
		<category><![CDATA[Federico Ponce]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Video Interview]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=568</guid>
		<description><![CDATA[We&#8217;re very excited to be sharing the first video in our on-going series of interviews with spectacular film makers. First up is Creative Director Federico Ponce. Federico Ponce may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>We&#8217;re very excited to be sharing the first video in our on-going series of interviews with spectacular film makers. First up is Creative Director Federico Ponce.</strong></p>
<p><a href="http://fedeponce.com/" target="_blank">Federico Ponce</a> may not yet be a household name outside a tight-knit Motion Graphics circle in Los Angeles, but chances are you know his work nevertheless. As a visual artist and creative director, he has designed the title art for movies like <em><a href="http://fedeponce.com/?portfolio=lorem-ipsum-2" target="_blank">Avengers</a>, <a href="http://fedeponce.com/?portfolio=thor-2-dark-world" target="_blank">Thor</a>, <a href="http://fedeponce.com/?portfolio=iron-man-3" target="_blank">Iron Man</a>, <a href="http://fedeponce.com/?portfolio=district-9" target="_blank">District 9</a>, <a href="http://fedeponce.com/?portfolio=new-moon-theatrical" target="_blank">The Twilight Saga</a></em> and many more. He has also designed a handful of your favorite movie trailers and directed numerous commercials. And now he&#8217;s working on his narrative directorial debut, <em>&#8220;Sebastian: The Slumberland Odyssey&#8221;</em> &#8211; all of which he&#8217;ll be telling you more about in the videos we&#8217;ll be posting over the next couple of weeks.</p>
<p style="text-align: center;"><a href="http://20questionsfilm.com/wp-content/uploads/2015/03/Iron-Man-3-Trailer-Logo1.jpg"><img class="aligncenter size-full wp-image-569" src="http://20questionsfilm.com/wp-content/uploads/2015/03/Iron-Man-3-Trailer-Logo1.jpg" alt="Iron-Man-3-Trailer-Logo1" width="570" height="300" /></a><em>Look familiar?</em></p>
<p>In this first video, Federico tries to answer what is quite possibly the most important question to any film maker: How do you follow your passion?</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/5Q-ZeZPVdas?rel=0" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p></center>Stay tuned for more from Federico. Upcoming videos include &#8220;How Do You Create Opportunities For Yourself&#8221;, &#8220;What Is Motion Graphics&#8221;, &#8220;Why Create A Graphic Novel For Your Movie&#8221; and many more.</p>
<p>Let us know in the comments what you think. And learn more about Federico Ponce <a href="http://fedeponce.com/" target="_blank">here</a>.</p>
<p><strong>Read on for the full transcript of the video.</strong></p>
<blockquote><p>I’m Federico Ponce. I live in Los Angeles and I’m a director.</p>
<p>&nbsp;</p>
<p>I am not originally from here. It’s really been an interesting transition because I didn’t wake up and say, ‘I want to be a director.’ It’s been a very, very organic process. I actually come from a very conservative family and the arts were never part of the thought process in my family. Except for my mother, which was a really big influence for me – she would read very deep mythology since I was really young (5). I mean, I couldn’t understand it but I loved it. She was definitely the more artistic in the family. But it was never a real life path for anybody in my family.</p>
<p>&nbsp;</p>
<p>So it never occurred to me that that’s what I wanted to do. And then as I got older, I was 18 and I had to make a decision about my life. I would either have to do the traditional follow in your father’s footsteps, you know, being the traditional Latin American family – that’s what you have to do. Or, I could go into this unknown path of the arts. I didn’t even know what paths there were. At that point, there was nothing like that in Mexico. Everything sort of had a very starving artist connotation and it wasn’t seen as a career. It was a very difficult transition.</p>
<p>&nbsp;</p>
<p>So I was lucky enough to have found a friend of mine who brought me here to L.A. and he gave me a tour of a few art schools here, and I was blown away. You know how people say, <em>‘Oh, I saw this woman! I knew I was going to marry her!’</em> – Well, that happened to me – I went to one of these schools and as soon as I saw the gallery, I felt it in my heart – I’m going to be a student here. It took me a few years to get in, but I had that certainty. I still didn’t know what I wanted to do – I just knew I wanted to be there.</p>
<p>&nbsp;</p>
<p>So then I applied and I got denied, and then I worked really hard for it and then I applied for it again and I got denied again. This time, they were a little bit nicer about it. I just kept going until they got tired of me and they let me in – I don’t think I was good enough – I think they just realized, <em>‘This guy is just going to keep applying’</em>. So I did. I applied and got in.</p>
<p>&nbsp;</p>
<p>It was a struggle. I think they were right, because everybody else was s good and I was terrible, but finally I got in there. What I was doing was illustrations – I was doing drawing and fine art painting. I loved it to death – it was a really beautiful expression and a really good manifestation of something that I’d been doing since I was a little kid, and that’s something that’s really worth exploring in everybody’s life – what is it about your behavior that comes through naturally that you just keep on doing repeatedly? That was one of the things – I was always drawing, always telling stories, always writing stories in my own comic books, and it was just sort of this natural behavior.</p>
<p>&nbsp;</p>
<p>Anyways, fast forward to the school. It was an incredible experience. It was almost like I would describe it as sort of being an outsider and never belonging (because that’s how I felt all my life) and then going to Jedi school and finding all these Jedi’s, and everybody is incredible and your teachers are amazing, and all your students and peers are incredible, and all of the sudden you are elevated to this level.</p>
<p>&nbsp;</p>
<p>So it was a very intense experience and I love it to death but I still didn’t know what I wanted. But it didn’t matter anymore – I knew I was floating around theory of things that I was very passionate about. And I think that’s the other key part of it – I was just so passionate about it.</p>
<p>&nbsp;</p>
<p>I remember one of my teachers always said, when they asked him, <em>‘How did you know you were an artist?’</em> and he said, <em>‘Well, it was very simple. If I’m not painting, my stomach hurts.’</em> It wasn’t like the philosophical response that everybody expects or profound, but then the more I thought about it, the more it made sense – if you’re not doing what you love, you’re in pain – it’s as simple as that. That’s what would happen a lot of times in my life. If I wasn’t doing what I was really passion ate about, I would get depressed.</p>
<p>&nbsp;</p>
<p>So anyway, while I was doing the painting and illustration stuff, I started seeing the financial part of it, and I was like, <em>‘Hmm, this is going to be very difficult.’</em> I’m not as talented as some of my friends who were incredible. I needed to figure out something that was more commercial. And what happened was one late night at school, I was working and then this truck pulled by and they unloaded these SGI machines (silicon graphics). And it was the first time I had access to something like that. it was super high in computers, like spending thirty minutes rendering a sphere, a 3d sphere, and it was so magical, and I was like, <em>‘Oh my god. I’ve got to be a part of this. This is it! This is the future!’</em> – it hit me like a ton of bricks.</p>
<p>&nbsp;</p>
<p>So I talked to the lab guy and I said, <em>‘How do I get into this?’</em> And he said, <em>‘Well, you’d have to be a car designer to be able to use these machines.’</em> And I said to myself, <em>‘Oh man, but I’m not a car designer. What can I do? Is there a motion graphics program or is there a digital illustration program?’</em> And he said, <em>‘No.’</em> So I talked to my teachers and I talked to some of the heads of the department at the school. They were nice enough to let me take some classes. But nobody knew what I was doing. I didn’t know what I was doing. But I started doing motion graphics and visual effects, and that was the start.</p></blockquote>
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		<title>Storyboarding For People Who Can&#8217;t Draw</title>
		<link>https://20questionsfilm.com/storyboarding-for-people-who-cant-draw/</link>
		<comments>https://20questionsfilm.com/storyboarding-for-people-who-cant-draw/#comments</comments>
		<pubDate>Sat, 31 Jan 2015 00:46:53 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Low-Budget]]></category>
		<category><![CDATA[Storyboard]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=221</guid>
		<description><![CDATA[Sometimes you need to leave certain things to the pros. Sometimes you just gotta get shit done. For your first, ultra-low budget feature film, storyboarding artist might be a &#8220;nice-to-have&#8221;, not a &#8220;must-have&#8221;. But don&#8217;t fret. I came across this inspirational little video from Indy Mogul, that shows you that, if you&#8217;re willing to put [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Sometimes you need to leave certain things to the pros. Sometimes you just gotta get shit done.</strong></p>
<p>For your first, ultra-low budget feature film, storyboarding artist might be a &#8220;nice-to-have&#8221;, not a &#8220;must-have&#8221;. But don&#8217;t fret. I came across this inspirational little video from <a href="https://www.youtube.com/channel/UCGZ0LgTmAJn9Banetdr_ZFg" target="_blank">Indy Mogul</a>, that shows you that, if you&#8217;re willing to put in the time and effort, you can actually put together a very effective storyboard for your project &#8211; even if your hand drawn version of a car looks more like a rock.</p>
<p>Check it out below and be sure to let us know if <strong>you know a lot about storyboarding &#8211; we may want to hire you to do an even BETTER instructional video here on 20 Questions Film.</strong></p>
<p><center>
<div class="responsive-video"><iframe width="560" height="315" src="https://www.youtube.com/embed/ux_Em1lVsjI" frameborder="0" allowfullscreen></iframe></div>
<p></center></p>
<p>If drawing a storyboard still sounds like a daunting task, you can also opt to do a storyboard with photographs. You may not be able to find locations or props or actors that exactly match the look you&#8217;re going for, but at least you will a visual representation of the scenes you need to shoot. That&#8217;ll be an invaluable reminder when you&#8217;re on set.</p>
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		<item>
		<title>&#8220;Escalation&#8221; Storyboard</title>
		<link>https://20questionsfilm.com/escalation-storyboard/</link>
		<comments>https://20questionsfilm.com/escalation-storyboard/#comments</comments>
		<pubDate>Fri, 30 Jan 2015 03:32:39 +0000</pubDate>
		<dc:creator><![CDATA[Joe Crump]]></dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Escalation]]></category>
		<category><![CDATA[Joe Crump]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[Storyboard]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=55</guid>
		<description><![CDATA[Here is some preliminary storyboard artwork for Joe Crump&#8217;s short film project, &#8220;Escalation.&#8221; You can see more work by the same artist (who prefers to go by the pen name &#8220;Rahzzah&#8221;) at this site. He does beautiful work and was very easy to work with &#8211; fast with high quality&#8230; and not too pricey. He [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Here is some preliminary storyboard artwork for Joe Crump&#8217;s short film project, &#8220;Escalation.&#8221;</p>
<p>You can see more work by the same artist (who prefers to go by the pen name &#8220;Rahzzah&#8221;) at <a href="http://rahzzah.deviantart.com/gallery/" target="_blank">this site</a>.</p>
<p>He does beautiful work and was very easy to work with &#8211; fast with high quality&#8230; and not too pricey. He also had a very filmic style that integrated well with this project.</p>
<p>Check his stuff out at:<br />
<a href="http://rahzzah.deviantart.com/gallery/" target="_blank">http://rahzzah.deviantart.com/gallery/</a></p>
<p>Comments are, as always, welcome.</p>

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