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	<title>20 Questions Film &#187; Lighting</title>
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		<title>KISS: Keep It Simple, Stupid</title>
		<link>https://20questionsfilm.com/kiss-keep-it-simple-stupid/</link>
		<comments>https://20questionsfilm.com/kiss-keep-it-simple-stupid/#comments</comments>
		<pubDate>Mon, 07 Nov 2016 22:20:44 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Cinematic Look]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1764</guid>
		<description><![CDATA[You want to shoot. You want to be creative. You want to change the world with your visionary filmmaking. Great. But do you have millions of dollars and decades of expertise? No? Then leave your lofty goals intact, but operate within your means. The best way to do that, is to keep it simple, stupid. Here [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>You want to shoot. You want to be creative. You want to change the world with your visionary filmmaking. Great. But do you have millions of dollars and decades of expertise? No? Then leave your lofty goals intact, but operate within your means. The best way to do that, is to <em>keep it simple, stupid</em>.</strong></p>
<p>Here are three ways you can simplify your foray into the cinematic arts.</p>
<p><strong>#1. Ditch the cinema cameras and use your DSLR.</strong></p>
<p>Using the DSLR you&#8217;ve already familiarized yourself with will give you many advantages on set. It will be more intuitive for you to adapt your shots. It will be easier &#8211; and less costly &#8211; to equip yourself with a suitable range of lenses. You will be able to film in places where a cinema camera would stick out like a sore thumb. The list goes on.</p>
<p>&nbsp;</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/QbBR7IsBbZ8" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p></center>&nbsp;</p>
<p><strong>#2. Light with a single light source.</strong></p>
<p>Like everything else, this will take some practice to master, but trust me, it&#8217;s a lot easier to practice with <em>one</em> light source than it is to practice with three (or five or ten or a hundred). Also, it&#8217;s cheaper, you&#8217;re more mobile and there&#8217;s less that can go wrong.</p>
<p>&nbsp;</p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/jHCUdXmshbw" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p></center>&nbsp;</p>
<p><strong>#3. Color Grade like a boss. Yourself. In Final Cut Pro.</strong></p>
<p>Many things will set your film apart from the multitude of independent projects out there. Good sound, yes. Good story, yes. Good actors, yes. These things will all set you off down the right path, but don&#8217;t think that the professional <em>look</em> you&#8217;re going for is out of your reach. Add &#8220;good color grading&#8221; to the list of things that will make your film a winner. Color grading always stood out to me as something you would only bother with if you had the budget and the time to employ a professional. It sounded daunting. But it&#8217;s actually a whole lot simpler than you might think. As long as you <em>keep it simple, stupid</em>. Color grade right in the software you&#8217;re familiar with editing in. Don&#8217;t use tech add-ons or install gigabytes of filters you&#8217;re not gonna learn how to use. Just make it look good.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/Kr-f28G42iQ" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>Now that you know to keep all of the above stupid simple, why not pour your creativity into the story itself?</p>
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		<title>Shooting Day For Night</title>
		<link>https://20questionsfilm.com/shooting-day-for-night/</link>
		<comments>https://20questionsfilm.com/shooting-day-for-night/#comments</comments>
		<pubDate>Mon, 22 Aug 2016 23:57:42 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[28 Weeks Later]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[Day For Night]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Video Copilot]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1715</guid>
		<description><![CDATA[Oh, so you don&#8217;t have thousands of dollars to spend on nighttime lighting setups for your indie horror flick? Don&#8217;t fret. The Hollywood magicians have been using the same trick for decades: shooting &#8216;Day For Night.&#8217; And you can too. If you have never heard the term &#8216;Day For Night&#8217; before, here&#8217;s an ultra-quick primer. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Oh, so you don&#8217;t have thousands of dollars to spend on nighttime lighting setups for your indie horror flick? Don&#8217;t fret. The Hollywood magicians have been using the same trick for decades: shooting &#8216;Day For Night.&#8217; And you can too.</strong></p>
<p>If you have never heard the term &#8216;Day For Night&#8217; before, here&#8217;s an ultra-quick primer. One of the main luxuries afforded to you as a filmmaker when shooting during the daytime, the sun, literally disappears come nighttime, so shooting good-looking, non-grainy footage will suddenly require massive lighting setups to cast just enough light on your subjects and backgrounds to make them stand out clearly on camera without making it look like the scene has been lit at all. This is because cameras generally can&#8217;t shoot in the dark. What your eyes see at night is not what the camera is going to pick up &#8211; hence the unnatural lighting needed. To cut costs (and for many other reasons, like scheduling, location/talent availability, safety, etc.) filmmakers throughout the ages have resorted to the &#8216;Day For Night&#8217; technique, wherein you shoot your nighttime scenes during the day while taking certain measures that will enable you to pass the footage off as genuine nighttime shots. Some is done in-camera, some is done in post.</p>
<p>Many articles have been written about how to achieve a good &#8216;Day For Night&#8217; shot. Most focus on a few key parameters, such as <em>avoiding harsh shadows</em>, <em>lowering your exposure</em>, <em>avoiding showing the sky in your shot, using polarizing filters</em> and <em>taking your sweet time in post-production</em>. All valid points, but since you&#8217;ll find more than a handful good articles on these subjects elsewhere, we&#8217;ll gloss over them without going into too much detail. Instead, we&#8217;ll focus on a more mental aspect of the &#8216;Day For Night&#8217; effect.</p>
<p>First, the classics:</p>
<p><strong>#1 Avoid harsh shadows</strong></p>
<p>To avoid hard shadows in your shot, which is a dead give-away that your scene was shot during the day, be sure to backlight your subjects and try, if you can, to shoot on cloudy days or in the shade. Moonlight casts <em>some</em> light, so it&#8217;s not necessary to avoid shadows all-together, but aim for a soft glow around your subject, rather than a long shadow on the ground behind it. Here&#8217;s <a href="http://www.cambridgeincolour.com/tutorials/natural-light-photography.htm" target="_blank">a more in-depth look at different challenges</a> with different, natural light conditions.</p>
<p><strong>#2 Lower your exposure</strong></p>
<p>There&#8217;s less light available to you (whether your camera or your eyes) during the night, so have your camera help you a bit on the way to achieving the &#8216;Day For Night&#8217; effect by lowering your exposure. You definitely don&#8217;t want anything in your shot to be blown out or super bright, and you also don&#8217;t want to lose too much detail, so manually adjust your exposure to be just a little lower than you normally would have it. The rest you can take care of in post.</p>
<p><strong>#3 Avoid the sky</strong></p>
<p>If you don&#8217;t know anything about color-grading, using masks or key frames, you may want to completely avoid shooting the sky. A bright sky in your nighttime shot screams DAYTIME and there goes the suspension of disbelief out the window. That said, a night sky can be eerie or beautiful or set up your shot perfectly, so if you know how to effectively edit the sky in post, go ahead and shoot it. Just keep in mind that in moving shots or action with the sky as a backdrop is going to require a lot of careful editing later. If you can achieve the same results for your scene without having the sky in the shot, you&#8217;ll be off much easier.</p>
<p><strong>#4 Use a polarizing filter</strong></p>
<p>Think of the polarizer as a safety net. If you have to shoot against a surface with a glare, such as a body of water or a shiny building, the polarizer will help you avoid anything too shiny to remove in post. You can even leave it on your lense for the duration of the (&#8216;Day For Night&#8217;) shoot and not even think twice about it. It&#8217;s not going to hurt your shots and it <em>will</em> help if you miss accounting for a shiny surface in your shot setup.</p>
<p><strong>#5 Take your sweet time in post-production</strong></p>
<p>Carefully adjusting your hue, saturation, colors, exposure and shadows will get you far, but it will be your attention to detail that will really sell the shot. Adding artificial light sources, like headlights, streetlights, the glow from a window, the speckle of lights from the windows in a high rise, and so on and so forth, will create the nighttime setting &#8211; more than turning of the blue&#8217;s and turning down the red&#8217;s will ever do. Post-production is where the technical magic is going to happen when you&#8217;re shooting &#8216;Day For Night&#8217;, so take your time.</p>
<p>More on the post-production process can be found <a href="http://www.videocopilot.net/tutorials/day_to_night_conversion/" target="_blank">in this tutorial</a> by Video Copilot.</p>
<p>Which brings us to the point I really want to make:</p>
<p><strong>#6 Tell the story right</strong></p>
<p>As a filmmaker you&#8217;re first and foremost a storyteller, so don&#8217;t get hung up on technicalities like polarizers or blue hues in post, just to then forget about your most powerful tool of all: the power of suggestion. This is what will take your shot over the finish line. Let&#8217;s look at a couple of examples. Say your character is driving all night to meet his lover on a dock four hundred miles away, so they can skip off to a tropical island together. What will make the scene <em>feel</em> like night may be the quiet music on the radio, the coffee he&#8217;s drinking to stay awake and the empty road. Or say your character is running through the woods to escape a cloaked villain. Quick cuts to other creatures of the night, being disturbed by the chase, may sell the fact that it&#8217;s night: an owl, a critter, a fox, a couple of eyes caught in the glare of a flashlight. Or say you&#8217;re shooting an action movie &#8211; nothing says <em>night</em> more than night vision.</p>
<p>All this to say that you have more in your tool box than filters and color-grading. Use the power of story to help people believe that it&#8217;s nighttime.</p>
<p>Need a good example of a movie that primarily shot &#8216;Day For Night&#8217; scenes? Check out <em>&#8217;28 Weeks Later&#8217;</em> &#8211; because one of the film&#8217;s lead actors was too young to legally shoot through the night, most of his scenes were shot &#8216;Day For Night.&#8217; And it looks perfect.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/3eEYnqNQztc" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>WATCH: Basic Lighting Techniques</title>
		<link>https://20questionsfilm.com/watch-basic-lighting-techniques/</link>
		<comments>https://20questionsfilm.com/watch-basic-lighting-techniques/#comments</comments>
		<pubDate>Wed, 06 Jul 2016 17:13:32 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[DSLRGuide]]></category>
		<category><![CDATA[Simon Cade]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1697</guid>
		<description><![CDATA[Simon Cade from DSLRGuide is a treasure trove of basic DIY filmmaking knowledge and he happily shares with us all. Here&#8217;s how he recommends approaching lighting, with 4 Basic Lighting Techniques. &#160;]]></description>
				<content:encoded><![CDATA[<p><strong>Simon Cade from <a href="https://www.youtube.com/channel/UCzQ1L-wzA_1qmLf49ey9iTQ" target="_blank">DSLRGuide</a> is a treasure trove of basic DIY filmmaking knowledge and he happily shares with us all. Here&#8217;s how he recommends approaching lighting, with <em>4 Basic Lighting Techniques</em>.</strong></p>
<p><center></p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/lCwN7IzCLxs" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p></center></p>
]]></content:encoded>
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		<title>The Storyteller Series: Tech Scouting</title>
		<link>https://20questionsfilm.com/the-storyteller-series-tech-scouting/</link>
		<comments>https://20questionsfilm.com/the-storyteller-series-tech-scouting/#comments</comments>
		<pubDate>Fri, 01 Jul 2016 18:48:47 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Production Design]]></category>
		<category><![CDATA[Special]]></category>
		<category><![CDATA[The Storyteller Series]]></category>
		<category><![CDATA[1st AD]]></category>
		<category><![CDATA[Birdman]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[Gaffer]]></category>
		<category><![CDATA[Joe Crump]]></category>
		<category><![CDATA[Key Grip]]></category>
		<category><![CDATA[Locations]]></category>
		<category><![CDATA[Producer]]></category>
		<category><![CDATA[Production Designer]]></category>
		<category><![CDATA[Rachel Noll]]></category>
		<category><![CDATA[Tech Scout]]></category>
		<category><![CDATA[The Storyteller]]></category>
		<category><![CDATA[UPM]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1660</guid>
		<description><![CDATA[You have no doubt heard the term, and may even have unknowingly performed one, in preparation for your last DIY shoot. Let&#8217;s take a closer look at the tech scout and what it can do for your production. By definition a tech scout is an on-location walk-through with your production&#8217;s department heads &#8211; think director, cinematographer, UPM, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>You have no doubt heard the term, and may even have unknowingly performed one, in preparation for your last DIY shoot. Let&#8217;s take a closer look at the <em>tech scout</em> and what it can do for your production.</strong></p>
<p>By definition a tech scout is an on-location walk-through with your production&#8217;s department heads &#8211; think director, cinematographer, UPM, 1st AD, production designer, etc. &#8211; ahead of shooting at that particular location. This walk-through will give each department a chance to familiarize themselves with the location and the challenges it may bring. In other words, it&#8217;s a final preparation of the technical logistics associated with each major shooting location.</p>
<p>So, with terms like &#8220;department heads&#8221; and &#8220;technical logistics&#8221; being thrown around you&#8217;re probably thinking that a tech scout is something reserved for big budget movies, right? Wrong. They most certainly do it, but if you&#8217;re helming a low-budget indie production, you probably have even more incentives to do a tech scout before your shoot. Ask yourself this: Can I afford to rent my location for an extra day, if I encounter unforeseen circumstances? Will my lighting package be able to compensate for any changing conditions? Do I have the necessary means to do extensive ADR on noisy takes? No, you say? Then you better plan ahead.</p>
<p>Typically you will do your tech scout during <em>prep week</em>, about one week prior to the actual shoot, when all department heads are able to get together and finalize their preparations. However, if you have access to your locations even further ahead of time, there are benefits to visiting them.</p>
<blockquote><p><em>During pre-production Joe did some initial location scouting and we rewrote scenes once we understood the layout and limitations of the locations available to us, so the script reflected accurately the locations we will be using.</em> &#8211; Rachel Noll, writer/producer of The Storyteller</p></blockquote>
<p>Once you have the script locked in, locations secured and shot lists made, you do the full tech scout of all major locations.</p>
<blockquote><p><em>Producer, DP, Director, 1st AD, Production Designer, UPM, gaffer, key grip &#8211; they were all there. We wanted to make sure all the heads were clear on the limitations and possibilities of any given location, so we could all plan accordingly. Any limitations on power outlets or lighting sources, etc. we wanted to be able to make a note of, and also have an eye on the production design, possible areas for actor holding, for makeup and hair, and other details, so we were prepared come the day of the shoot. I think all the departments can benefit from a scout prior to the shoot, just to know what they are up against and to be able to plan contingencies or brainstorm creatively if things aren’t ideal or there are any surprises.</em> &#8211; Rachel Noll, writer/producer of The Storyteller</p></blockquote>
<p>Let&#8217;s break it down.</p>
<p><strong>Producer</strong> &#8211; will be working with each of the department heads to accommodate any changes in budgeting due to the limitations or possibilities uncovered during the scout.</p>
<p><strong>DP</strong> &#8211; will be making sure the planned camera movements will be possible. Are there narrow corners to turn? Will there be shots in harsh light? Your DP might change certain shots to accommodate the locations and retain the overall visual aesthetic.</p>
<p><strong>Director</strong> &#8211; will be balancing the vision of the film with the circumstances and making any necessary changes in shots to stay as true to the original intentions as possible.</p>
<p><strong>1st AD</strong> &#8211; is largely in charge of scheduling, background actors, callsheets and script breakdown, so any changes to either of these based on the limitations of the location will be noted and arranged accordingly. Is there a proper holding area for the background cast? Will shooting have to wrap an hour earlier than anticipated due to traffic conditions in the area &#8211; and what does that mean for the callsheet?</p>
<p><strong>Production Designer</strong> &#8211; takes note of anything that needs to be dressed for the shots planned and anything on location that will add to or subtract from the environment she is trying to create. Also pay attention to details like whether the centerpiece executive boardroom conference table that&#8217;s been rented for a certain scene is able to fit through the doorframe and whether the colors of the the costumes are going to clash with the wall color.</p>
<p><strong>UPM</strong> &#8211; the Unit Production Manager oversees all the off-set logistics, as well as day-to-day budgets and production personnel, so if a certain location calls for more lighting than initially planned for, the UPM needs to make sure this can be made available, is budgeted and operable with the hired crew &#8211; or make the necessary changes.</p>
<p><strong>Gaffer</strong> &#8211; is the chief electrician on set and will need to make sure there are adequate power sources for the lights that will be brought in. Will a generator be needed? Are the outlets on separate circuits? What&#8217;s the maximum load for each outlet?</p>
<p><strong>Key Grip</strong> &#8211; will in large part be responsible for making the director and DPs wishes come true, so if there is limited space on set or a shot calls for more equipment than can safely be utilized in a certain location, adjustments must be made in advance.</p>
<p>All of these obviously work together, which is why the tech scout is best done with all department heads at once and not separately. Filmmaking is a collaborative process and the tech scout is the perfect opportunity for everyone to contribute in order to make your film the best it can be.</p>
<blockquote><p><em>Not only is it an important part of the final stages of pre-production, the tech scout is also a hell of a lot of fun &#8211; it&#8217;s great to get a chance to know your crew and to be impressed by what they do. And doing the tech scout also means that we are just days away from shooting &#8211; at last.</em> &#8211; Joe Crump, writer/director of The Storyteller</p></blockquote>
<p>In some cases you will need to do your tech scout months in advance, so every single aspect of your shots can be meticulously planned and rehearsed, like for the 2015 Academy Award winner <i>Birdman. </i>Because of the extremely difficult long shots used throughout the film, the crew prepared by drawing up a minimalist (but to scale) version of their theatre location in a warehouse and used that space to rehearse camera movement, cast movement and lighting for weeks before the actual shoot. Imagine pulling this off without diligent planning:</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/Xoj1SKkvj8E" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>Follow the entire process of making a film &#8211; up close and personal &#8211; through the trials and triumphs of <em>The Storyteller</em>, as told in <a href="http://20questionsfilm.com/tags/the-storyteller/" target="_blank">our on-going article series</a>.</p>
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		<title>How To Do A Practical Visual FX Test</title>
		<link>https://20questionsfilm.com/how-to-do-a-practical-visual-fx-test/</link>
		<comments>https://20questionsfilm.com/how-to-do-a-practical-visual-fx-test/#comments</comments>
		<pubDate>Thu, 21 Apr 2016 18:07:01 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Production Design]]></category>
		<category><![CDATA[Special]]></category>
		<category><![CDATA[The Storyteller Series]]></category>
		<category><![CDATA[Lens Whacking]]></category>
		<category><![CDATA[Practical Effects]]></category>
		<category><![CDATA[Pre-Production]]></category>
		<category><![CDATA[The Storyteller]]></category>
		<category><![CDATA[Visual FX]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1598</guid>
		<description><![CDATA[As with for any other aspect of filmmaking, the key to successful visual FX lies not only in the execution, but perhaps even more-so in the planning. And while certain aspects of camera movement, dialogue, lighting, etc. can be hashed out on set, sometimes just minutes before the cameras are rolling, you don’t want to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>As with for any other aspect of filmmaking, the key to successful visual FX lies not only in the execution, but perhaps even more-so in the planning.</strong></p>
<p>And while certain aspects of camera movement, dialogue, lighting, etc. can be hashed out on set, sometimes just minutes before the cameras are rolling, you don’t want to take any chances when it comes to pulling off those visual FX that are really gonna <em>sell</em> your story. It’ll be too time-consuming and if a certain effect is not playing on camera the way you anticipated, you might not get the shot you need &#8211; let alone the shot you <em>want</em>.</p>
<p>In the case of <a href="http://20questionsfilm.com/tags/the-storyteller/"><em>The Storyteller</em></a> there’s a magical realism that imbues the story with a certain mood, sometimes even moving the characters forward, informing choices and plot. In certain scenes, this magical realism is manifested by fairies. <strong>But how do you successfully pull off showing fairies on camera, when you’re working on a limited budget and don’t have access to the bells and whistles of high-end CGI?</strong> Or perhaps more importantly, when you don’t <em>want</em> to use high-end CGI, but rather have your actors interact with practical effects on set? Well, you think, then you experiment and then you plan accordingly.</p>
<p>When faced with the challenge of creating organic, realistic and practical fairies for <em>The Storyteller</em>, the team (producers, director, writers, actors) came together for a visual FX test &#8211; and 20 Questions Film tagged along for some behind-the-scenes video:</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/2ddBOAip1yg?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><strong>Let’s break it down.</strong> The filmmakers wanted to create a small, moving light source, ethereal and whimsical, effectively coming off as a fairy, fluttering around &#8211; and interacting with &#8211; the actress. They wanted to add visual detail in post-production, but to have the light from the fairy play off of the actress’ face realisticially and organically. They also wanted to be able to capture the spontaneous reactions and movement by the actress, as she responds to the fairy (and in some scenes <em>several</em> fairies) flying around her. This is how they went about it:</p>
<p><strong>#1. The Tools</strong></p>
<p><strong>Pulsating single-LED lights</strong> were to act as the fairies. Removing the outer plastic shell of the lights, leaving only the tiny LED diode and the battery, decreased the footprint enough for the camera to only pick up the light and not the hardware. <strong>String</strong> was used to hang the lights from a <strong>C-stand</strong> &#8211; and later to be controlled by the producers, moving the lights around the actress and camera. When it comes time to shoot, the string will be replaced by clear fishing line, which won’t show up on camera or will be easily edited out in post. <strong>Plastic wrap</strong> (the ordinary kitchen variety) was used to experiement with grouping together several LED diodes into a single light source, while also slightly changing the way the light breaks on camera, changing its properties like hue and brightness.</p>
<p><strong>#2. Positioning</strong></p>
<p>Hanging the light from a C-stand allowed them to have a controlled height of the light when moving the LED around, making it easier to frame on camera and to reset between takes.</p>
<p><strong>#3. Interaction With Light</strong></p>
<p>One of the most important reasons for the FX test was to see how the light would bounce off of the actress’ face while moving around. This gave the DP a chance to experiement with exposure and focus in order to achieve the effect needed.</p>
<p><strong>#4. Movement</strong></p>
<p>Testing the movement of the lights proved beneficial, not just because it gave the DP a chance to see how the light would bounce off of the actress’ face, but it also gave the filmmakers a chance to see how the light behaved differently when moved on the C-stand vs by hand.</p>
<p><strong>#5. Several Light Sources</strong></p>
<p>Some scenes call for just one fairy on camera, while some scenes call for several fairies moving around at once. The practical test showed the filmmakers how close to &#8211; or how far away from &#8211; the camera they could have the lights and still have the lights look like organic, moving creatures.</p>
<p><img class="aligncenter size-large wp-image-1599" src="http://20questionsfilm.com/wp-content/uploads/2016/04/Screen-Shot-2016-04-21-at-11.02.51-AM-1024x517.png" alt="The Storyteller Lens Whacking" width="848" height="428" /></p>
<p><strong>#6. Lens Whacking</strong></p>
<p>Experimenting with lens whacking as a way of creating dream-like visuals with light leaks and tilt shift focus also gave the filmmakers an idea of how to move the fairy lights around in a realistic, organic way.</p>
<p><strong>#7. Distance</strong></p>
<p>A common theme in the FX test was experimenting with distance. Distance between lights and actress. Distance between actress and camera. Distance between lights and camera. All while keeping in mind that the end result should feel <em>magical</em>, but <em>real</em> and natural.</p>
<p><strong>The take-away from a day of experimentation?</strong> Some things work and some things don’t. Some things will require additional planning and experimentation. Regardless, a day or two spent in pre-production will no doubt save the crew precious, stressful hours on set, which may again be the difference between getting the shot they need or not. It’s worth it.</p>
<p><em>We&#8217;re following the production of the feature film, The Storyteller, from idea all the way through to distribution. Learn from the process with real-world examples <a href="http://20questionsfilm.com/tags/the-storyteller/">right here</a>.</em></p>
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		<title>Production Designers, Grab Your Spheres, Smoke Bombs, LEDs &amp; Lasers</title>
		<link>https://20questionsfilm.com/production-designers-grab-your-spheres-smoke-bombs-leds-lasers/</link>
		<comments>https://20questionsfilm.com/production-designers-grab-your-spheres-smoke-bombs-leds-lasers/#comments</comments>
		<pubDate>Tue, 01 Mar 2016 23:50:26 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Production Design]]></category>
		<category><![CDATA[Andrew Brooks]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[David Ogle]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Set Design]]></category>
		<category><![CDATA[Wired]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1560</guid>
		<description><![CDATA[Sometimes inspiration finds you when you&#8217;re not looking. I was reading an article on Wired, not about filmmaking or technology or production design in the least, but about installation artist David Ogle and the otherworldly landscapes he creates using acrylic spheres, smoke bombs, LEDs and lasers. The images of his work &#8211; part of an [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Sometimes inspiration finds you when you&#8217;re not looking. I was reading an <a href="http://www.wired.com/2016/02/alien-landscapes-made-earth-smoke-bombs-lasers/#slide-4" target="_blank">article on Wired</a>, not about filmmaking or technology or production design in the least, but about <a href="http://www.davidogle.co.uk/" target="_blank">installation artist David Ogle</a> and the otherworldly landscapes he creates using acrylic spheres, smoke bombs, LEDs and lasers.</strong></p>
<p>The images of his work &#8211; part of an on-going project titled <em>Looming</em> &#8211; instantly took me to alien places of mystery and wonder. And they made me want to experiment with set design; take things a little further than I normally would have.</p>
<blockquote><p>He favors materials he can carry easily, like spheres, smoke bombs, LEDs, and lasers. “I think stuff like technical or budget limitations forced you to think about materials,” he says. “You have to innovate with the best of what you have.”</p></blockquote>
<p>So there you have it. Limitations can be beautiful, if you think outside the box. Already waaaaay ahead of myself, I started googling and found an 18&#8243; clear acrylic sphere for $45, an assortment of smoke bombs for $35 and LED lights ranging from $3 to $30. I can&#8217;t wait to start creating.</p>
<p>All images by David Ogle and Andrew Brooks:</p>
<p><img class="aligncenter wp-image-1561 size-full" src="http://20questionsfilm.com/wp-content/uploads/2016/03/de6eb5_6e0660a81b4041acae48a07957d6fc9b-e1456876148782.jpg" alt="Ogle/Brooks" width="800" height="554" /></p>
<p><img class="aligncenter wp-image-1562 size-full" src="http://20questionsfilm.com/wp-content/uploads/2016/03/de6eb5_ca2aff6055234127887e7e87a19d88d3-e1456876168285.jpg" alt="Ogle/Brooks" width="800" height="601" /></p>
<p><img class="aligncenter wp-image-1563 size-full" src="http://20questionsfilm.com/wp-content/uploads/2016/03/de6eb5_e8bc1d77d9a24c358d9077ae162a2765-e1456876187331.png" alt="Ogle/Brooks" width="800" height="534" /></p>
<p><img class="aligncenter wp-image-1564 size-full" src="http://20questionsfilm.com/wp-content/uploads/2016/03/de6eb5_d4071281511445839a042455464d7605-e1456876200539.png" alt="Ogle/Brooks" width="800" height="528" /></p>
<p>&nbsp;</p>
<p>h/t <a href="http://www.wired.com/2016/02/alien-landscapes-made-earth-smoke-bombs-lasers" target="_blank">Wired</a></p>
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		<title>Color Grading &#8211; Because You Need To Know</title>
		<link>https://20questionsfilm.com/color-grading-because-you-need-to-know/</link>
		<comments>https://20questionsfilm.com/color-grading-because-you-need-to-know/#comments</comments>
		<pubDate>Wed, 27 Jan 2016 18:07:38 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[Color Grading Central]]></category>
		<category><![CDATA[Coloring]]></category>
		<category><![CDATA[DaVinci Resolve]]></category>
		<category><![CDATA[FCP X]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[Grand Budapest Hotel]]></category>
		<category><![CDATA[Premiere Pro]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1507</guid>
		<description><![CDATA[For years I lived happily not knowing a single thing about color grading. Other &#8211; inarguably more talented &#8211; individuals knew all that stuff for me. I saw projects I had worked on go from looking good to feeling great after my work on it was already done, but I never thought much of it. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>For years I lived happily not knowing a single thing about color grading. Other &#8211; inarguably more talented &#8211; individuals knew all that stuff for me. I saw projects I had worked on go from <em>looking good</em> to <em>feeling great</em> after my work on it was already done, but I never thought much of it. Until I had to.</strong></p>
<p>Quick backstory: I recently wrote and acted in a short film &#8211; one of those projects that are not gonna win a lot of awards, but are so valuable in keeping creative momentum going in between other projects. A passion project, if you will. We had a team in place, complete with editor and colorist. But as shooting wrapped and we moved into post-production, well, life happened. We&#8217;d lost our editor and colorist. Because this was an ultra-low budget passion project, I didn&#8217;t want neither myself or the producer to spend anymore money finishing the short, so I took it upon myself to get the whole thing over the finish line. And though the result may have been better with professional help, I&#8217;m incredibly happy about this turn of events. Because as the old saying (sort of) goes: <em>What doesn&#8217;t kill your film, makes you smarter.</em></p>
<p><strong>Learn as you go?</strong></p>
<p>In most aspects of filmmaking I take an approach of equal measures academic diligence and reckless, creative abandon. Perhaps with just a pinch of luck and lots of Command-Z. As I was getting started on the coloring process, however, I quickly realized I needed a slightly different approach.</p>
<p><strong>#1. Familiarize yourself with the tools. All of them.</strong></p>
<p>Before taking your very first look at an RGB Parade, know what it means and what it does. Same goes for waveform monitors, vectorscopes, the Ansel Adams Zone System, and so on and so forth. Don&#8217;t just know what you need to know about one of these tools. Know them all. Only then will you know where to look for help when your eyes are deceiving you.</p>
<p><strong>#2. Understand light.</strong></p>
<p>Your cinematographer will no doubt be doing her very best to light and shoot a scene in a way that will require the minimum amount of exposure correction or tinkering with shadows and highlights, but even so, you <em>will</em> need to adjust these things in post. To properly do so, you need to understand light. Shadows, midtones and highlights all affect the image in very different ways and each can be used to both balance a picture and set a mood.</p>
<p><strong>#3. Understand color.</strong></p>
<p>As with the shadows, midtones and highlights in your image, your reds, greens and blues all affect the look and balance in tremendously different ways. Together lighting and color is what makes your image what it is; cinematic, flat, emotional, cool, vibrant. So understand what it does to your image when you lower the reds in your highlights or increase the blues in your shadows.</p>
<p><strong>#4. Respect the workflow.</strong></p>
<p>The first mistake I made as I started the coloring process was to go directly for the end result. It&#8217;s the reckless, creative abandon in me. I knew what I wanted the image to look like, so obviously it would save me tons of time if I just went straight to the color wheel and started turning the knobs. I was wrong. Respect the workflow. Start with the necessary adjustments to exposure, fine-tune the dynamic range, balance the color and then <em>match your shots</em>. Only then &#8211; when you have a series of well-balanced and well-matched shots &#8211; can you start creating the <em>look</em> you want. If you go the other way around, you&#8217;ll spend way too much time fumbling around with colors and lighting, trying to match the shot that came before. Before you get creative, be scientific. Use the tools (#1) and your knowledge (#2 and #3) to first fix what needs fixing.</p>
<p><strong>#5. Watch the tutorials. All of them.</strong></p>
<p>Whether you&#8217;re about to start color grading your own film for the very first time or never have any intention of ever doing so, do yourself a favor and watch the tutorials. Even if you&#8217;re gonna leave the technical stuff to someone else, just knowing about the process, the tools and the challenges will make it so much easier when you&#8217;re trying to explain what you want the final picture to look like. If you&#8217;re gonna watch just one tutorial on the subject, <a href="http://www.colorgradingcentral.com/" target="_blank">Color Grading Central</a> is a good place to begin. Here&#8217;s the first in a free series of <a href="http://www.colorgradingcentral.com/final-cut-pro-x-color-grading-table-of-contents/" target="_blank">15 video tutorials (and one bonus tutorial)</a> taking you through all the steps of color grading in Final Cut Pro X. The tools may differ slightly if you&#8217;re using Premiere Pro or DaVinci Resolve, but the fundamentals are the same.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://player.vimeo.com/video/26362011" width="500" height="281" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>Now, get creative.</p>
]]></content:encoded>
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		<title>DO YOU KNOW: DSLRGuide</title>
		<link>https://20questionsfilm.com/do-you-know-dslrguide/</link>
		<comments>https://20questionsfilm.com/do-you-know-dslrguide/#comments</comments>
		<pubDate>Thu, 14 Jan 2016 00:35:09 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Production Design]]></category>
		<category><![CDATA[Screenwriting]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Do You Know?]]></category>
		<category><![CDATA[DSLRGuide]]></category>
		<category><![CDATA[Simon Cade]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[YouTube Channel]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1483</guid>
		<description><![CDATA[Just last week we introduced you to 5 Youtube Channels You need To Subscribe To. One channel was left out on purpose, for the simple reason that it deserves it&#8217;s very own post. So we ask you, Do You Know: DSLRGuide? Since 2012 Simon Cade has been learning about filmmaking in one of the best [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Just last week we introduced you to <a href="http://20questionsfilm.com/5-youtube-channels-you-need-to-subscribe-to/" target="_blank"><em>5 Youtube Channels You need To Subscribe To</em></a>. One channel was left out on purpose, for the simple reason that it deserves it&#8217;s very own post. So we ask you, Do You Know: <a href="https://www.youtube.com/user/DSLRguide/featured" target="_blank">DSLRGuide</a>?</strong></p>
<p>Since 2012 Simon Cade has been learning about filmmaking in one of the best ways possible &#8211; by teaching others. His DSLRGuide Youtube channel has amassed almost 150.000 subscribers and about 5 million views spread out over a treasure trove of tutorial videos on anything from lighting to storytelling to camera movement to DIY tricks to color grading and so on and so forth. His output frequency (a new video every week) <em>and</em> quality is really quite remarkable. His guide for shooting beautiful, cinematic video with a DLSR camera and low-to-no budget should be the first place you start your research, if you&#8217;re looking to do just that.</p>
<p>One of my favorite things about Simon&#8217;s videos is how directly relatable they are to my own trials and errors as an amateur filmmaker. Having trouble getting the right look for your film using whatever natural light you have available? Simon has an answer for you. Unsure about how to get started with color grading? Simon will walk you through it. Wondering why your shots feel flat? Simon&#8217;s got some suggestions on where to make changes.</p>
<p>All that <em>and</em> he seems like a nice bloke.</p>
<p>Here is but a small selection of his many videos. Be sure to check out his many videos <a href="https://www.youtube.com/user/DSLRguide/videos">here</a> and to <a href="https://www.youtube.com/user/DSLRguide/featured" target="_blank">subscribe to his channel</a>. For more in-depth information about the gear he uses and where he gets it, <a href="http://dslrguide.tv/" target="_blank">visit his website</a>.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/7wlF3swKJi0?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/l_0jn9J_DUo?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/TLnmb07WQ-s?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/55XY1i9YRMw?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/4sblEu4x5ug?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>5 YouTube Channels You Need To Subscribe To</title>
		<link>https://20questionsfilm.com/5-youtube-channels-you-need-to-subscribe-to/</link>
		<comments>https://20questionsfilm.com/5-youtube-channels-you-need-to-subscribe-to/#comments</comments>
		<pubDate>Sat, 09 Jan 2016 18:05:55 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Directing]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Production Design]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Every Frame A Painting]]></category>
		<category><![CDATA[Film Riot]]></category>
		<category><![CDATA[Filmmaker IQ]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Indy Mogul]]></category>
		<category><![CDATA[Now You See It]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[YouTube]]></category>
		<category><![CDATA[YouTube Channel]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1472</guid>
		<description><![CDATA[It&#8217;s easy to disappear down the YouTube rabbit hole and re-emerge hours later with nothing to show for it. There goes another afternoon wasted. But it doesn&#8217;t have to be that way. Here are five YouTube channels you can binge-play guilt free; every minute spent watching the videos on these channels will make you smarter [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>It&#8217;s easy to disappear down the YouTube rabbit hole and re-emerge hours later with nothing to show for it. There goes another afternoon wasted. But it doesn&#8217;t have to be that way. Here are five YouTube channels you can binge-play guilt free; every minute spent watching the videos on these channels will make you smarter as a filmmaker.</strong></p>
<p><strong>#1 Every Frame A Painting</strong></p>
<p>My personal favorite. Every Frame A Painting is like the class you wish you had in film school. It&#8217;s a triumphantly unpredictable  bastard of a film analysis class and the rantings of your favorite, passionate teacher. By analyzing certain scenes, director trademarks, genre-specific filmmaking tools or something else you would have never thought to analyze, host Tony Zhou and his expertly edited videos will leave you not only smarter, but inspired and amazed.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/v4seDVfgwOg?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><strong>#2 Film Riot</strong></p>
<p>Fast-talking host, independent filmmaker and DIY handy-man Ryan Connolly and his rag-tag team of film aficionados deliver tutorials, DIY builds, real-life examples and How-To&#8217;s on just about everything you could ever think of related to filmmaking. The beauty of this channel is not so much the hyper-active presentation (though that&#8217;ll certainly keep you focused), as it is the way in which these guys manage to take the mystery out of Hollywood filmmaking, while preserving all the magic. Specifically targeting independent, DIY or super low-budget filmmakers, the channel abounds with videos on how to make your film look and sound like a million $ without breaking the bank.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/3yN4NusvfIg?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><strong>#3 Filmmaker IQ</strong></p>
<p>With a somewhat more technical and perhaps <em>film school-like</em> approach, Filmmaker IQ is an immensely valuable resource. Think of it as a &#8216;How Stuff Works&#8217; for filmmakers; some topics are highly technical, borderline scientific, while other topics are pure entertainment. Wanna know how a camera sensor works? No problem. Wanna brush up on the origins of auteur theory? Why not. Wanna learn how to light a film noir? You should. And all of that can be done in the same place. Filmmaker IQ.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/iTO4mdaADpg?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><strong>#4 Indy Mogul</strong></p>
<p>With roughly 1250 videos on their channel, Indy Mogul is almost like a Discovery Channel of the Internet. Before Discovery Channel became all about reality TV, of course. Indy Mogul is an impressive library of engaging video tutorials, hands-on reviews of cameras and equipment, Q&amp;A&#8217;s with filmmakers and a whole lot of tips and tricks to up your indy filmmaking game. Now, Indy Mogul hasn&#8217;t been active in years, so don&#8217;t expect new videos about the latest in gear or software. But do expect to get lost in a massive library of goodies that are equally helpful today as they were 6 years ago.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/mYnsKATCrdw?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p><strong>#5 Now You See It</strong></p>
<p>Similar in style to Every Frame A Painting, Now You See It is sort of a hybrid between film analysis and geeky musings on what makes movies great. Though not always entirely on point, mostly the videos from Now You See It will give you lots of <em>a ha!</em> moments and insightful takes on movies, scenes or techniques you already thought you knew everything about.</p>
<p>&nbsp;</p>
<div class="responsive-video"><iframe src="https://www.youtube.com/embed/CZhFtd1QZWc?showinfo=0" width="853" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>WATCH: How To Choose The Right Lighting</title>
		<link>https://20questionsfilm.com/watch-how-to-choose-the-right-lighting/</link>
		<comments>https://20questionsfilm.com/watch-how-to-choose-the-right-lighting/#comments</comments>
		<pubDate>Wed, 29 Jul 2015 02:01:57 +0000</pubDate>
		<dc:creator><![CDATA[Mads Black]]></dc:creator>
				<category><![CDATA[20 Questions Video Interview]]></category>
		<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Cannes Short Film Corner]]></category>
		<category><![CDATA[DP]]></category>
		<category><![CDATA[Sean McDaniel]]></category>
		<category><![CDATA[USC]]></category>

		<guid isPermaLink="false">http://20questionsfilm.com/?p=1074</guid>
		<description><![CDATA[Lighting a scene is about so much more than just making sure you can see the actors. Lighting can set the mood of a scene or help drive the story from A to B. It can make you painfully aware that you&#8217;re watching a film or it can help you suspend your disbelief and let [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Lighting a scene is about so much more than just making sure you can see the actors. Lighting can set the mood of a scene or help drive the story from A to B. It can make you painfully aware that you&#8217;re watching a film or it can help you suspend your disbelief and let yourself disappear in the action.</p>
<p>It&#8217;s a subtle art and it&#8217;s something even the most skillful DPs can &#8211; and should &#8211; continue to explore throughout their careers. Here Sean McDaniel talks about what it means to him to &#8216;choose the right lighting&#8217; and how you, as a DP, need to be aware of the effect your lighting choices has on the viewers experience.</p>
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<p></center>We previously posted videos in which Sean <a href="http://20questionsfilm.com/tags/sean-mcdaniel/">shares a little bit</a> of his wisdom. More videos in the series will be posted shortly, so keep checking back – or even better, simply <a href="http://20questionsfilm.com/newsletter/">sign up for our weekly newsletter</a>.</p>
<p>Sean McDaniel has been working as a cinematographer for over a decade on narrative, documentary and experimental films. He furthered his studies as a cinematographer while acquiring his MFA in Film Production at USC’s School of Cinematic Arts and his work has screened in numerous film festivals around the world including the <strong>Cannes Short Film Corner</strong>, <strong>Palm Springs Film Festival</strong>, <strong>LA Shorts Film Festival</strong>, <strong>HollyShorts</strong>, and the <strong>Vancouver International Film Festival</strong>, among others. He was a USC selection for the 2014 A.S.C. Heritage Award, which looks great on paper, sure, but more importantly speaks to his passion for telling powerful stories through his work behind the camera in support of his collaboration with talented directors.</p>
<p>You can watch Sean McDaniel’s reel <a href="https://vimeo.com/40383660" target="_blank">here</a>.</p>
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